P R.E S E N T S              .

Building A 2D Game Physics Engine

DATE: 2017-10-14  SIZE: 2.42 MB    DISKS: 1x 10MB     PAGES: n/a

PUBLISHER: Apress                            GENRE:

AUTHOR: Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung

FORMAT: PDF   PROTECTION: DRM  EDITION: n/a

URL: https://is.gd/pc2UGg

LANGUAGE: English   ISBN: 9781484225837

: Build your very own 2D physics-based game engine simulation system for     :
: rigid body dynamics. Beginning from scratch, in this book you will cover   :
: the implementation technologies, HTML5 and JavaScript; assemble a simple   :
: and yet complete fundamental mathematics support library; define basic     :
: rigid body behaviors; detect and resolve rigid body collisions; and        :
: simulate collision responses after the collisions. In this way, by the end :
: of Building a 2D Game Physics Engine, you will have an in-depth            :
: understanding of the specific concepts and events, implementation details, :
: and actual source code of a physics game engine that is suitable for       :
: building 2D games or templates for any 2D games you can create and can be  :
: played across the Internet via popular web-browsers. What You'll Learn Gai :
: an understanding of 2D game engine physics and how to utilize it in your   :
: own games Describe the basic behaviors of rigid bodies Detect collisions   :
: between rigid bodies Resolve interpretations after rigid body collisions   :
: Model and implement rigid body impulse responses Who This Book Is For Game :
: enthusiasts, hobbyists, and anyone who is interested in building their own :
: 2D physics game engines but is unsure of how to begin.                     :

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