Fundamentals.of.Materials.and.Textures (c) CG Cookie

In this course we’ll focus on bringing color into your game. Unity 5
has introduced support for “Physically Based Shading” (PBS) materials
which means we can now import textures made within a Physically Based
Rendering (PBR) workflow. I’ll show you the basics of common texture
maps you’ll use such as Albedo, Normal and Emission maps. I’ll be
utilizing some textures from Game Textures which include PBR texture
maps. Due to the variety of material types available within Unity I’ll
focus on the main “standard shader” which has been condensed to support
multiple texture maps with one material.

Type .... : Instructional Video
Genre ... : Bookware
Disks ... : 19
URL ..... : www.cgcookie.com

A) Unpack this release using your favorite RAR unpacker.
B) Load up the tutorial, and expand your knowledge.
C) Sit back, and enjoy!

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