//  //           423 BC - 347 BC         \\  \\

CGCookie - Low Poly Game Asset Creation - Fire Hydrant in Blender

Date [ 2012-08-20 ]                               Disks [ xx/49 ]

Through this Blender and Unity tutorial you will learn how to
create low poly assets for games. Over the course of this tutorial
you will learn the high poly and low poly modeling techniques
needed to create the fire hydrant subject matter. You will learn
how to unwrap the UVs of the final low poly model and how to bake
out normal maps, ambient occlusion and texture maps.

After the UVs are unwrapped and the baking is done we'll take you
into Photoshop to show you how to finalize the textures by adding
the ambient occlusion and extra detail. Once the texturing is done
we'll go back to Blender and export the finished model out to an
Autodesk FBX file and import it into Unity. In Unity we will then
show you how to setup all the materials and textures and create a
prefab for easy use in-game.

What You'll Learn in this Course:

- High poly modeling methods with minimal effort.
- How to create the low poly model quickly.
- Techniques for creating convincing low poly models + silhouettes.
- UV Unwrapping and how to optimize your UV space.
- Normal map baking and how to deal with common problems.
- Baking ambient occlusion and color passes for easy texturing.
- Creating detailed texture maps in Photoshop.
- Making a specular map for good highlights.
- Mixing and improving normal maps with Crazy bump.
- Exporting the model out to Unity and setting up a prefab.

I - Unwrap the book.
II - Mount the book to access it's contents.
III - Watch, learn and expand your mind.

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