T h e     N o v a     T e a m

Presents:

Civil War Battles: Campaign Corinth v1.06
*NoCD Crack*
(c)2005 HPS Simulations

Supplied By : TEAM TNT                 Release Date : 02/01/2006
Cracked By : TEAM TNT                   Protection : CD Check
What is it? : NoCD Crack                OS Required : WinXX
Packaged By : TEAM TNT                   # of Files : 01 x 5.00 Meg

Requirements : The Game

Release Notes

Allows you to play without the game CD in your drive.

Update Info:

Changes for Campaign Corinth 1.06
- Added optional Night Movement Fatigue rule.

Changes for Campaign Corinth 1.05
- Additional of new optional Target Density rule which causes
increased fire value against targets with more than 2/3 maximum
stacking in hex.
- New optional Bridge Limit and Repair rule that allows damaged bridges
to be repaired and imposes bridge strength limits on movement (see
Movement section of Users Manual for more information).
- Change to Disruption recovery determination so that Artillery units use
their Morale rating for the recovery test (see Command section of
Users Manual).
- Added optional Night Movement Fatigue rule.

Changes for Campaign Corinth 1.04
- Map Graphics: new 3d Features and 3d Symbols files.
- Minor map changes: new church icons for 3d maps.
- Minor oob changes: unit names and icon changes.
- Fixed 3d icon error in Middleburg scenarios.
- Gunboat stacking is limited to two per hex.
- Added gunboat artillery loses to count for victory points.
- Added the ability to create 2 hour night turns. (.pdt file)
- Leaders, supply wagons, and limbered arty will not prevent a
defending unit from retreating after a lost melee.
- Supply wagons will have the option of counting toward victory points.
- Defending units will now fire at 100% as a result of melee.
- A/I Artillery will only fire at valid targets.

Changes for Campaign Corinth 1.03
- New implementation of DirectPlay which fixes DirectX 9 problems.
- Fix for Unit List text problems.

Changes for Campaign Corinth 1.02a
- Fix for Column Movement crash.

Changes for Campaign Corinth 1.02
- Added new On-Map Results feature which displays combat results on
the map rather than in a separate dialog box.
- Fix for Trails and Fences overprinting in Terrain Info box.
- Added Night Attack Penalty to parameter data (see Meleeing in
User Manual).
- Added feature that routing units will disrupt units in hexes that
the routing units retreat into.
- Added Shift feature under Hexes Menu in Scenario Editor for shifting
units on the map.
- Added Unit Bases button in toolbar for both Scenario Editor and
Main Program and made Unit Bases option a saved setting.
- Reinstated Column Movement where no unit is selected.

Changes for Campaign Corinth 1.01a
- Restored original CVictory and BlankboxH files.

Changes for Campaign Corinth 1.01
- Fixed Roaming Mode using Z hot key.
- Fixed overprinting of Stream and Fence in Alt Terrain Info.
- Fixed e-mail address for Andy Thomas.
- Fixed dark bands in Visible Hexes feature.
- Fix for display of morale of recrewed batteries.
- Fix for one hour error in reporting of dusk time in Parameter Data
Dialog.
- Added FOW for Bridge Strength.
- Fix for missing Orchards along roads in 3D.
- Fix for replay bug having to do with large reinforcement stacks.
- Increased Cavalry Charge Melee bonus to 25% from 10%.
- Added ability to add Trenches to a scenario.
- Added option for Alternate Label Style.
- Added Ask Before Advancing option.
- (Scenario Editor) Added ability to check for duplicate leaders in
Scenario Menu.
- (Pdt) Increased short range effectiveness for artillery.

Find the patch at:
http://www.hpssims.com/Pages/updates/up_Civil_War/up_CivWar.html

Installation

1. Update your game version.

2. Always make a backup copy of your game executable(s) first, because
future update patches may require the original file(s):
cpo.exe
cwedit.exe

3. UnRAR the archive to your game directory, overwriting any existing files.
Always unRAR with full paths!

4. Play without the CD.

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Civil_War_Battles_Campaign_Corinth_v1.06_NoCD_Crack-TNT