CREATING ASSETS IN BLENDER

RELEASED EXCLUSIVLY
FOR SCENE USAGE ON

[PUBLISHER] DIGITALTUTORS
[RUNTIME  ] 03H 07M               [LINK]
[LEVEL    ] INTERMEDIATE          [TYPE] RETAIL
[ISO SIZE ] 1.227.124.736 B       [CHKS] 1705F162
[ON STORE ] 2016.09.07            [$$$$] 200000000000 DOLLAR
[DISKNAME ] keiso_dtcainb
[HELD BY  ] MARK MASTERS

Learn how to create your own assets in Blender. Starting
with building a model, then moving on to UV Unwrapping and
creating realistic materials through Blender's Shader Node
Editor.

Learn how to take an asset from start to finish in this
powerful open source software. In this course, Creating
Assets in Blender, you'll learn the asset creation pipeline
in Blender. First, you'll begin by constructing the 3D
Model utilizing Blender's powerful modeling tools. Then,
you'll move on to UV Unwrapping so you can apply textures,
and add Normal Maps and Displacement Maps to the asset so
you can achieve even more detail in the mesh without having
to do any extra modeling. Finally, you'll create realistic
materials for the asset including plastic, paper, and a
cola liquid. By the end of this course, you'll have a
strong grasp over the entire asset creation pipeline in
Blender.

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