TITLE: CREATING CARTOON CHARACTERS IN MODO

PUBLISHER....: DIGITALTUTORS        LANGUAGE......: ENGLISH
LINK.........: http://is.gd/lIblmq  RELEASE TYPE..: RETAIL
AUTHOR.......: JUSTIN MARSHALL      RELEASE DATE..: 2014.01.02
FORMAT.......: ISO                  STORE DATE....: 2013.12.30
LEVEL........: INTERMEDIATE         ISO CHECKSUM..: C2B84424
ISO SIZE.....: 1.864.886.272 B      DISKCOUNT.....: 36 X 50MB
RUNTIME......: 03H 28M              SAVED MONEY...: YOU DID!
DISKNAME.....: keiso_dtcccimodo

The modeling and painting tools in MODO are powerful and easy to
use. Creating a cartoon character will give us a chance to look
at how those tools can be used to model organic shapes, follow
existing designs, and finish with texture maps. Our design will
be a simple but appealing one that will allow us to concentrate
on the tools and techniques while creating something fun. We'll
start by adding images to use as reference and then begin
building up the geometry from scratch. We'll build and shape the
main body before spending some time creating more complex
topology for the head. Tools like Loop Slice, Edge Slice, and
Bevel will help us create our character quickly and efficiently.
We'll also create parts like the teeth, eyes, and horns from
primitive shapes or by using our existing geometry. Once our
model is built, we'll spend some time looking at UV layouts and
then create some color textures for the character. In addition,
we'll add some bump to the character as well as some ambient
occlusion. In the end you'll have a finished cartoon character
ready for rigging and animation as well as the knowledge you need
to create models from your own designs.

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