TITLE: INTRODUCTION TO MODELING IN CINEMA 4D

PUBLISHER....: DIGITALTUTORS        LANGUAGE......: ENGLISH
LINK.........: http://is.gd/acdqCp  RELEASE TYPE..: RETAIL
AUTHOR.......: JUSTIN MARSHALL      RELEASE DATE..: 2014.02.14
FORMAT.......: ISO                  STORE DATE....: 2014.02.12
LEVEL........: BEGINNER             ISO CHECKSUM..: 3C061318
ISO SIZE.....: 1.748.203.520 B      DISKCOUNT.....: 34 X 50MB
RUNTIME......: 03H 04M              SAVED MONEY...: YOU DID!
DISKNAME.....: keiso_dtitmic4d

In this tutorial, we'll use a project-based approach as we cover
the basics of modeling, look at commonly used tools and talk
about some time-saving tips and techniques.

We'll begin by looking at polygons and how CINEMA 4D works with
that geometry. Along the way we'll look at a variety of polygon
modeling tools you can use in your daily work - tools like the
Knife, Extrude and Bevel. We'll also learn to use generators to
create geometry from primitive or custom splines. We'll learn to
smooth objects with a Subdivision surface and how we can modulate
the edge hardness.

We won't be covering all of CINEMA 4D's modeling tools, but
rather focus on the tools that you're going to find most useful
as you begin the modeling process. Once you have a better
understanding of how these tools work together, you'll be able to
create your own modeling solutions and really come up with a
workflow that's comfortable to you.

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