Modeling Low Polygon Game Characters in 3ds Max
Digital Tutors

Date: 2012-10-15                               Disks: xx/49

In this series of 3ds Max tutorials we will discuss tips
and techniques for creating low polygon game characters
used in MMO style games. We'll start off by discussing how
to set up our scene in 3ds Max that will help us work more
effectively while creating our low polygon character. Then
we'll jump right into modeling the torso and continue
building the base body, all the while paying close
attention to our polygon count limit. Once the base body is
complete, we'll begin modeling the armor pieces for our
character.

Finally, once everything is complete, we'll learn
optimization techniques and make any final modifications to
the model.

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