MODO 701 Particles Dynamics and Effects (c) FpHD

At the core of the Modo pipeline resides an extremely powerful dynamic
simulation and particle effects engine. In this course, we'll take an
in-depth examination of the moving components of the Modo particle
system, hard and soft body dynamics and the rendering pipeline for
these exciting effects. The Modo particle system has a strong core of
features that will allow us to easily create an array of emitter types,
particle modifiers, collision effects, flocking and particle
terminators.

In addition to exploring the Modo particle system, prof Pat Crandley
will share some invaluable production techniques along the way as we
explore scene management, object referencing, the role of the gradient
editor and how the new animation workflow can be used to animate,
simulate, and render particle effects in Modo.

Type .... : Instructional Video
Genre ... : Bookware
Disks ... : 59
URL ..... :

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