PROGRAMMING IOS 9 AND GAMEPLAYKIT

RELEASED EXCLUSIVLY
FOR SCENE USAGE ON

[PUBLISHER] LYNDA
[RUNTIME  ] VIDEO DURATION: 0S    [LINK] http://is.gd/hqeznl
[LEVEL    ] INTERMEDIATE          [TYPE] RETAIL
[ISO SIZE ] 287.893.504 B         [CHKS] 411DF462
[ON STORE ] 2015.12.09            [$$$$] 200000000000 DOLLAR
[DISKNAME ] keiso_lpios9andg
[HELD BY  ] TAMMY CORON

GameplayKit is an iOS and OS X framework that brings new
game development tools to Apple developers. GameplayKit
focuses on mechanics, not visuals, offering randomization,
entities, artificial intelligence, pathfinding, and more.
It's about programming the actions that make gameplay
dynamic and exciting. Join Tammy Coron in this course, as
she shows how to use these new features to take your iOS
and OS X games to the next level. She shows how to
introduce random sources and distributions, create reusable
game entities; transition between states such as walking
and running with state machines; develop realistic
opponents with artificial intelligence; use pathfinding and
agents to move players around; and build complex game logic
with rules systems. By the end, you'll have a better
understanding of how to use only the parts of GameplayKit
you need to build more realistic and believable games.

Topics include:

* What is GameplayKit?

* Working with random sources and distributions

* Adding randomization to games

* Working with entities and components

* Defining and creating states and behaviors

* Designing a game for AI

* Adding pathfinding to avoid obstacles

* Using the agent system to manage player movement

* Creating a simple rules system

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