Another exquisit release

Lynda.Building.a.Physics-Based.Platformer.in.GameMaker.Studio.Using.GML-XQZT

Title: Building a Physics-Based Platformer in GameMaker Studio Using GML
Publisher: Lynda
Iso Size: 614M (642588672 B)
Files: 11F
Date: 06/14/2017

Course #: 598780
Type: Games
Published: 6/13/2017
Modified: N/A
URL: www.lynda.com/GameMaker-tutorials/Building-Physics-Based-Platformer-GameMaker-Studio-Using-GML/598780-2.html
Author: Steven Moser
Duration: 2h 37m
Skill: Beginner
Exercise: [X]

Installation:
Unpack that shit, mount that shit, run that shit

Notes:
Mastering the Box2D physics engine included with GameMaker
Studio can open up a wide range of game design
possibilities. By leveraging this powerful tool, you can create
rules that govern how objects behave within your game world. In
this course, learn how to create a simple, runner-style game
using the Box2D physics engine built into GameMaker. Steven Moser
explains how to set up the physics world for your game, move a
player object using only physics functions, and create
obstacles such as saws, spikes, and swinging blades. He also
provides an introduction to liquid physics in
Box2Dexplaining how to create particles that behave like water and
viscous poisonand shares how to decorate your level by
building chains and rope bridges.