Ten thousand hours
Felt like ten thousand hands
Ten thousand hands
They carry me

Masterclass.Will.Wright.Teaches.Game.Design.and.Theory-10000HOURS

Description

Collaboration, prototyping, playtesting. The Sims creator Will Wright breaks down his process for designing games that unleash player creativity.

Chapters

01. The Fundamentals of Game Design                                15:15

02. Generating Game Concepts                                       12:59

03. Early Prototyping                                              08:38

04. The Relationship Between Story and Games                       07:59

05. Exploring Player Psychology                                    16:51

06. Design Player-Centered Experiences                             16:15

07. Develop a Game Language                                        07:05

08. Designing a Visual Aesthetic                                   11:12

09. Game Mechanics                                                 14:54

10. Game Demo: Morey                                               09:48

11. Iteration and Scoping                                          15:59

12. Prototyping Case Study: Proxi                                  08:31

13. Playtesting                                                    19:54

14. Designing a Sound Aesthetic                                    15:39

15. Pitching Ideas                                                 16:44

16. Game Demo: Flooded Market                                      09:33

17. Choosing and Understanding Your Platform                       08:40

18. System Design                                                  21:34

19. Leadership and Collaboration                                   09:25

20. The Future of Game Design                                      08:04

21. Final Thoughts                                                 01:34