University of OXford & University of camBRiDGE

...is a collective term for characteristics that the two institutions share.

Creating a 2D Platformer

by Amerigo Moscaroli
Publisher: Packt Publishing
Release Date: July 2017
ISBN: 9781788292252
Running time: 2:40:47
Topic: Game Development
0mb
Code Files: ( ) Included (■) Without

Lecture Date: 07/2017
Lecture Link: https://goo.gl/6uKxgG

| Create fun cross platform mobile games easily with a unified code
| base

| About This Video

| Course helps you to create your own simple engine for mobile
| games.

| Learn why to use physics to control the characters and handle
| collisions

| Shows comprehensive ways of how to move on to actually game
| creation, post engine creation

| In Detail

| In this course, we are going to learn the fun part - creating a
| game! We will start by designing the game and how you want it to
| work, before learning about the basic game loop and an
| introduction to the physics system Farseer.

| You will then move on to building our game by starting with the
| platforms that the player will jump on,and then actually creating
| our main character Zippy. You then need to create some enemies to
| make the game more interesting, and add some collectibles to get
| as you progress.

| The final part will then put all this together into a level class,
| as well as creating the UI and the main menu so that players can
| navigate to different sections of the game.