Game Development Projects with Unreal Engine - Learn to Build Your First Games a
by Hammad Fozi, Goncalo Marques, David Pereira
(p)n/a

DATE: 22-06-2021      ▓   SIZE: 22.29 MB           ▓   PAGES: n/a
FORMAT: EPUB          ▒   DISKS: 1x50.00MB         ▒   EDITION: n/a
LANGUAGE: English     ░   ISBN: 9781800209220      ░   REMOVED: DRM

https://is.gd/5jrKWk

Learn the tools and techniques of game design using a project-based
approach with Unreal Engine 4 and C++ Key Features Kickstart your career or
dive into a new hobby by exploring game design with UE4 and C++ Learn the
techniques needed to prototype and develop your own ideas Reinforce your
skills with project-based learning by building a series of games from
scratch Book Description Game development can be both a creatively
fulfilling hobby and a full-time career path. It's also an exciting way to
improve your C++ skills and apply them in engaging and challenging
projects. Game Development Projects with Unreal Engine starts with the
basic skills you'll need to get started as a game developer. The
fundamentals of game design will be explained clearly and demonstrated
practically with realistic exercises. You'll then apply what you've learned
with challenging activities. The book starts with an introduction to the
Unreal Editor and key concepts such as actors, blueprints, animations,
inheritance, and player input. You'll then move on to the first of three
projects: building a dodgeball game. In this project, you'll explore line
traces, collisions, projectiles, user interface, and sound effects,
combining these concepts to showcase your new skills. You'll then move on
to the second project; a side-scroller game, where you'll implement
concepts including animation blending, enemy AI, spawning objects, and
collectibles. The final project is an FPS game, where you will cover the
key concepts behind creating a multiplayer environment. By the end of this
Unreal Engine 4 game development book, you'll have the confidence and
knowledge to get started on your own creative UE4 projects and bring your
ideas to life. What you will learn Create a fully-functional third-person
character and enemies Build navigation with keyboard, mouse, gamepad, and
touch controls Program logic and game mechanics with collision and particle
effects Explore AI for games with Blackboards and Behavior Trees Build
character animations with Animation Blueprints and Montages Test your game
for mobile devices using mobile preview Add polish to your game with visual
and sound effects Master the fundamentals of game UI design using a heads-
up display Who this book is for This book is suitable for anyone who wants
to get started using UE4 for game development. It will also be useful for
anyone who has used Unreal Engine before and wants to consolidate, improve
and apply their skills. To grasp the concepts explained in this book
better, you must have prior knowledge of the basics of C++ and understand
variables, functions, classes, polymorphism, and pointers. For full
compatibility with the IDE used in this book, a Windows system is
recommended.

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