Another exquisit release

Packt.Three.js.3D.Graphics.for.the.Web.Tips.Tricks.and.Techniques-XQZT

Title: Three.js 3D Graphics for the Web: Tips, Tricks, and Techniques
Publisher: Packt
Size: 1.4G (1447002027 B)
Files: 6F
Date: 03/18/2020

Course #: 9781839215629
Type: N/A
Published: 20 Feb 2020
Modified: N/A
URL: www.packtpub.com/game-development/three-js-3d-graphics-for-the-web-tips-tricks-and-techniques-video
Author: N/A
Duration: 3 hours 33 minutes
Skill: N/A
Exer/Code: [X]

Installation:
Unpack that shit, run that shit

Description:
Three.js is one of the most popular JavaScript frameworks for
displaying 3D content (such as models, games, music videos,
scientific and data visualizations, or anything else you can
imagine), on the web, right in your browser (and including
mobile devices!).
In this course, you'll learn neat tips,
tricks, and techniques for using the library that will take your
skills to the next level. You will start with advanced
geometry techniques you can use to create models, then learn how to
work with GLSL, and master Three.js physics and particles. You
will also learn about various Three.js helpers and debugging
techniques you can use to track down problems and use Chrome's
developer tools in to edit 3D projects at runtime. Next, you will
delve into path-finding techniques and 3D audio tricks (such as
navigation mesh and AudioListeners/analyzers) to add life to your 3D
projects.
By the end of the course, your expertise in using
Three.js for your 3D graphics and visualization projects will be
richer and broader, thus separating you from the
competition.
All code files and supporting files for this course
are available on Github: