RAR-files |
impart-rn88.rar |
50,000,000 |
93882D3A |
impart-rn88.r00 |
50,000,000 |
87D70233 |
impart-rn88.r01 |
50,000,000 |
E3FA80B7 |
impart-rn88.r02 |
50,000,000 |
A6B56452 |
impart-rn88.r03 |
50,000,000 |
CCA85ED0 |
impart-rn88.r04 |
50,000,000 |
5A84D9B9 |
impart-rn88.r05 |
50,000,000 |
6180BCCC |
impart-rn88.r06 |
50,000,000 |
E47F5BB2 |
impart-rn88.r07 |
50,000,000 |
28FD34F6 |
impart-rn88.r08 |
50,000,000 |
8ADF22B4 |
impart-rn88.r09 |
50,000,000 |
69F5B130 |
impart-rn88.r10 |
50,000,000 |
0827687A |
impart-rn88.r11 |
50,000,000 |
1E518FED |
impart-rn88.r12 |
50,000,000 |
AFDF91F1 |
impart-rn88.r13 |
50,000,000 |
CCB24395 |
impart-rn88.r14 |
50,000,000 |
58EC06D5 |
impart-rn88.r15 |
50,000,000 |
D3C78980 |
impart-rn88.r16 |
50,000,000 |
CD0C763D |
impart-rn88.r17 |
50,000,000 |
C0FF65E5 |
impart-rn88.r18 |
50,000,000 |
8D659B98 |
impart-rn88.r19 |
50,000,000 |
43A36336 |
impart-rn88.r20 |
50,000,000 |
33FEF076 |
impart-rn88.r21 |
50,000,000 |
80EA349D |
impart-rn88.r22 |
50,000,000 |
F2E67149 |
impart-rn88.r23 |
50,000,000 |
0A5ED03E |
impart-rn88.r24 |
50,000,000 |
94BFE392 |
impart-rn88.r25 |
50,000,000 |
308C342A |
impart-rn88.r26 |
50,000,000 |
FC3A49EF |
impart-rn88.r27 |
50,000,000 |
B31866ED |
impart-rn88.r28 |
50,000,000 |
88257503 |
impart-rn88.r29 |
50,000,000 |
F20E2FDA |
impart-rn88.r30 |
50,000,000 |
F43647E1 |
impart-rn88.r31 |
22,631,462 |
1480C468 |
|
Total size: |
1,622,631,462 |
|
|
Archived
files |
1 - Introduction\1. Intro.mp4
[69da1ce2acecab81]
|
29,961,992 |
560A5CC3 |
10 - Wetmap\1. Setup.mp4
[495dfc48ea73d812]
|
62,276,820 |
0AF05B25 |
10 - Wetmap\2. Solver.mp4
[b9c4432222be786f]
|
24,063,452 |
7E9F4279 |
10 - Wetmap\3. Shading.mp4
[c2aa9008cae42fc]
|
34,943,313 |
F47B10D9 |
10 - Wetmap\4. Tweaks.mp4
[8974b8851b08eff5]
|
41,595,390 |
5EDED0A4 |
11 - Final tweaks\1. Mesh refinement.mp4
[ffd12030ddc36b9]
|
59,324,879 |
C082820F |
11 - Final tweaks\2. Sprays.mp4
[ce5bfb9029c815ca]
|
57,516,086 |
44A6404B |
11 - Final tweaks\3. Spray rendering.mp4
[dd47dd71d8bca3c5]
|
48,890,003 |
48A9CC42 |
12 - Super HQ sim\1. Setup.mp4
[eef86b1995b7a319]
|
37,906,159 |
F59BA51F |
12 - Super HQ sim\2. Equalize.mp4
[53d613ff3d08775d]
|
55,103,241 |
07BE0178 |
12 - Super HQ sim\3. Tweaks.mp4
[e376397bce8d47cd]
|
25,354,593 |
EAF7F5C3 |
13 - Conclusion\1. Conclusion.mp4
[9081c732d2b75005]
|
65,597,779 |
FF1BAF58 |
2 - Scene setup\1. Basics.mp4
[a69d6de72c0dbc93]
|
5,780,383 |
31C63BBD |
2 - Scene setup\2. Signed distance functions.mp4
[f704b386913b25dd]
|
36,922,736 |
B9A92742 |
2 - Scene setup\3. Riverbed.mp4
[ad48cad8884abb31]
|
22,930,360 |
970D2EA7 |
3 - Sim setup\1. Simulation.mp4
[94262b1d90e063f0]
|
17,124,630 |
34CCA3CA |
3 - Sim setup\2. Collider.mp4
[7eae9da3dd9c0124]
|
21,187,870 |
C5F5F739 |
3 - Sim setup\3. Initial source.mp4
[783bb223e54fb309]
|
36,560,947 |
048ECB5F |
4 - Boundary layer\1. Boundary layer.mp4
[2f7a356dc5456fc8]
|
58,889,691 |
422DDB30 |
5 - Colliders\1. Setup - Updated.mp4
[8158f63be55705ab]
|
61,853,620 |
C804DB41 |
5 - Colliders\2. Refine.mp4
[95b91478b94e83f6]
|
130,148,272 |
23AB468C |
6 - HQ sim\1. Setup proxy sim.mp4
[847fea37d61c482f]
|
109,196,284 |
7BCC1430 |
6 - HQ sim\2. Setup caching.mp4
[710df892ee8b3cfa]
|
25,927,250 |
2F96D326 |
6 - HQ sim\3. Caching dependancy.mp4
[774d273b94f08b50]
|
15,791,883 |
D4EE9B1F |
6 - HQ sim\4. Increase resolution.mp4
[ae1de299f7072c40]
|
40,141,280 |
AB2E46DB |
7 - Render setup\1. Lighting.mp4
[55629a40b2c1c1ef]
|
18,741,583 |
616206D1 |
7 - Render setup\2. Liquid shading.mp4
[3235a464a57d2987]
|
70,862,873 |
EBFDA502 |
7 - Render setup\3. Volume shading.mp4
[c5dd187f338a9bc5]
|
28,648,135 |
4E5CA6AD |
8 - Rest detail\1. Overview.mp4
[6db6b1b5c3c592b5]
|
112,774,071 |
C04C7482 |
8 - Rest detail\2. Render.mp4
[5e64fea20ea4cc54]
|
38,232,255 |
7EA97278 |
8 - Rest detail\3. Image planes.mp4
[16c09d66fafb3e95]
|
15,850,537 |
E4F5DFF2 |
9 - Whitewater\1. Setup.mp4
[e3b5ac80934741c]
|
39,068,396 |
D59FCDBA |
9 - Whitewater\2. Simulation.mp4
[b1223d085290843a]
|
48,148,403 |
0AED0793 |
9 - Whitewater\3. Caching.mp4
[1cf632814b3d966d]
|
7,502,640 |
72889EE7 |
9 - Whitewater\4. Volume generation.mp4
[16d6f472b3b02b7]
|
22,243,149 |
95B0DF15 |
9 - Whitewater\5. Rendering.mp4
[274aa7626c64cf0d]
|
56,726,109 |
30B7931D |
9 - Whitewater\6. Review.mp4
[761fb5c6ec35bcdb]
|
38,837,592 |
35347D49 |
1 - Introduction |
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10 - Wetmap |
0 |
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11 - Final tweaks |
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12 - Super HQ sim |
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13 - Conclusion |
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2 - Scene setup |
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3 - Sim setup |
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4 - Boundary layer |
0 |
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5 - Colliders |
0 |
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6 - HQ sim |
0 |
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7 - Render setup |
0 |
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8 - Rest detail |
0 |
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9 - Whitewater |
0 |
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Total size: |
1,622,624,656 |
|
|