RAR-files |
impart-rn36.rar |
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Archived
files |
1 - Overview and Common Questions Answered\1. What is Ziva.mp4
[4d2e25da570d4ef8]
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8,295,692 |
8DF2F41E |
1 - Overview and Common Questions Answered\2. Who should learn Ziva.mp4
[ea1ad7e942c12ef2]
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12,394,582 |
CD5CC3F4 |
1 - Overview and Common Questions Answered\3. Common misconceptions about Muscle Pipelines.mp4
[644cc073101345e]
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12,399,029 |
0898DE5F |
1 - Overview and Common Questions Answered\4. Course Overview.mp4
[dfbcade76c1c0a8]
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18,029,492 |
642A0F14 |
1 - Overview and Common Questions Answered\5. Example files.mp4
[8ba85d0254855d7d]
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13,900,510 |
BDAB6820 |
10 - Coding Our Buildscript\1. Overview.mp4
[d11d3ae7a7faa282]
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42,523,710 |
559F620B |
10 - Coding Our Buildscript\2. Build Function.mp4
[f2521fc28c70c5d4]
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27,480,022 |
F2E7A529 |
10 - Coding Our Buildscript\3. Load Muscle Nodes.mp4
[75739a06e8cc01b7]
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53,048,184 |
DC8EC99E |
10 - Coding Our Buildscript\4. Muscle Attributes.mp4
[3c5bc4f63db29dca]
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48,399,867 |
E6DC4BAE |
11 - Muscle Control System\1. Overview.mp4
[a9c1075d06878797]
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46,759,869 |
71374409 |
11 - Muscle Control System\2. Parsing Ziva Nodes.mp4
[1dfc156c1b5fdf2c]
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53,677,725 |
9B54AA86 |
11 - Muscle Control System\3. Connection Ziva Nodes.mp4
[d2b3c8c0e14531bc]
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58,077,783 |
2B09070B |
11 - Muscle Control System\4. Connection LOAs.mp4
[311cbd2f11dd2b5d]
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69,068,153 |
808F3DCF |
12 - Rig Breakout\1. Overview.mp4
[94174ac86fcb6201]
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48,528,943 |
016E78C9 |
12 - Rig Breakout\2. Muscle LODs.mp4
[f69c73cc7032d58d]
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42,546,620 |
A3D7C86E |
12 - Rig Breakout\3. Fascia and Bone LODs.mp4
[9c25f8e79231a512]
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57,439,753 |
E92DDC3F |
12 - Rig Breakout\4. Non Ziva Node LODs.mp4
[a49087099162583f]
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45,626,575 |
74770127 |
12 - Rig Breakout\5. Error Debugging.mp4
[5e8212441653a0fb]
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61,487,099 |
0A7A0EDD |
12 - Rig Breakout\6. Testing Tissue LODs.mp4
[4b3be72eea6197d4]
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54,282,403 |
093CF5A6 |
12 - Rig Breakout\7. Compositie LOD.mp4
[8da5fc5d428cf04]
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88,668,566 |
726DF2D8 |
12 - Rig Breakout\8. Conclusion.mp4
[f45c95b85702561e]
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55,598,310 |
4A0886C8 |
13 - Muscle Attributes IO and Muscle UI\1. Save muscle Attributes (part 1 Writing).mp4
[a1fd036934715cbd]
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29,065,881 |
5B768D62 |
13 - Muscle Attributes IO and Muscle UI\2. Save muscle Attributes (part 2 Testing).mp4
[aa41d8eb1dac5474]
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23,114,064 |
0AA2792C |
13 - Muscle Attributes IO and Muscle UI\3. Load muscle Attributes (part 1 Writing).mp4
[f745ce4b6696f4e8]
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31,241,937 |
28170B01 |
13 - Muscle Attributes IO and Muscle UI\4. Load muscle Attributes (part 2 Testing).mp4
[306efdeb6d4a6c52]
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44,098,456 |
B729ABA5 |
13 - Muscle Attributes IO and Muscle UI\5. Muscle UI (part 1 Overview).mp4
[c4ed37f354d3a80e]
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47,190,211 |
A45D33CC |
13 - Muscle Attributes IO and Muscle UI\6. Muscle UI (part 2 Core Functions).mp4
[d8ab820d627c2b4f]
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37,172,191 |
0AC1D08C |
14 - Using The Character in a Shot\1. Scaling Ziva Rigs.mp4
[791c443777d1a8a5]
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34,775,795 |
3CEB463F |
14 - Using The Character in a Shot\2. Controlling Muscle Behavior.mp4
[498bf133af4ea034]
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44,522,104 |
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14 - Using The Character in a Shot\3. Comparing Different Muscle Behavior.mp4
[e47a51fd72e39b6b]
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46,944,841 |
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14 - Using The Character in a Shot\4. Simulating Tissues And Bones.mp4
[33caca5a89a712ce]
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244E34F6 |
14 - Using The Character in a Shot\5. Export Geo Cache.mp4
[e450aa059e4f623f]
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25,112,557 |
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14 - Using The Character in a Shot\6. Import Geo Cache.mp4
[68f0add3a1fe9864]
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39,362,792 |
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15 - Simulating Fascia in a Shot\1. Identifying the Source of Problems.mp4
[dbfe41fd4c4e929b]
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37,018,690 |
EA540DC4 |
15 - Simulating Fascia in a Shot\2. Fascia Debug and Rebuilding.mp4
[95df2390b9efa722]
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36,380,709 |
0E53C604 |
15 - Simulating Fascia in a Shot\3. Envelope Rampup and Preroll.mp4
[371947fd278a8967]
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35,422,978 |
EA1E6E66 |
15 - Simulating Fascia in a Shot\4. Solver Settings and Caching Methods).mp4
[75642f851bd97eea]
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33,927,866 |
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15 - Simulating Fascia in a Shot\5. Compositing Anim and Muscle Caches A.mp4
[18a79d91f0386ab8]
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31,523,999 |
76F48BC5 |
15 - Simulating Fascia in a Shot\6. Compositing Anim and Muscle Caches B.mp4
[f0f47aec1cc9c239]
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29,127,810 |
C03D8F59 |
16 - Cache Compositing Workflow\1. Production Shot Example Overview.mp4
[72016b570eabc10a]
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17,558,406 |
DF915361 |
16 - Cache Compositing Workflow\2. Muscle Result and Solving Common Problems.mp4
[77a14f671a38823f]
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30,398,728 |
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16 - Cache Compositing Workflow\3. Shot-space and Origin-space.mp4
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30,361,432 |
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16 - Cache Compositing Workflow\4. Version Counts and Cache Workspace Overview.mp4
[1c3daadf05e90dfc]
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11,170,165 |
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16 - Cache Compositing Workflow\5. Mr. Ink Limitations and Solutions.mp4
[aeb0ce71b470f29b]
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32,521,417 |
6013F3C3 |
16 - Cache Compositing Workflow\6. Monitor TaskManager During Simulations.mp4
[34a6d55b6356e07d]
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14,076,438 |
DACBE3F0 |
16 - Cache Compositing Workflow\7. Common Fascia Problems and Isolation Cameras.mp4
[7b968c36ea24dabd]
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67,533,956 |
D1EC2B56 |
16 - Cache Compositing Workflow\8. Final Thoughts.mp4
[fa50be9d0b95fe87]
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22,434,358 |
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16 - Cache Compositing Workflow\9. hungry for more.mp4
[f15cfc8d8ef9f8f]
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5,569,225 |
EB1D4A4F |
2 - Fundamentals\1. Maya Viewport settings.mp4
[5e97f8237615956d]
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38,217,504 |
E71FED93 |
2 - Fundamentals\2. Ziva Menus.mp4
[5524b1242f5e30b5]
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32,765,142 |
7CD095DB |
3 - Examples\1. Anatomical Arm.mp4
[514a3ce4a9a7cc94]
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149,959,652 |
66F4F805 |
3 - Examples\2. One of each attachment type.mp4
[32d71e171bd8c177]
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165,371,542 |
BFE9A2FB |
3 - Examples\3. One of each collision type.mp4
[c4b7bd416af1b856]
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134,881,294 |
602C1CAD |
3 - Examples\4. Spatially varying materials.mp4
[8fde877f0ec13c7c]
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50,334,932 |
D14D442E |
3 - Examples\5. Cloth - Rest - Scale - Pressure.mp4
[20acedc4daf1313e]
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203,166,310 |
42C5A9B0 |
3 - Examples\6. Isomesher.mp4
[505a1ade32a1d713]
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174,374,984 |
250EC1E3 |
3 - Examples\7. Goaling, Ziva Cache, Self Collisions.mp4
[7a2b50932e184ca8]
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242,316,030 |
71F0697D |
4 - Ziva Workflow and Advanced Examples\1. Ziva Mr. Ink First Look and Ziva's Recomended Workflow.mp4
[f796da26ecbcd7c]
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89,320,365 |
BBADE8CE |
4 - Ziva Workflow and Advanced Examples\2. The Modified Workflow.mp4
[c9ba58afffe7a8c]
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23,514,372 |
0D97BDAB |
4 - Ziva Workflow and Advanced Examples\3. Advanced Examples, Tutorials, and downloading Mr. Ink.mp4
[57db75aaf517230d]
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64,102,946 |
6B80B38F |
4 - Ziva Workflow and Advanced Examples\4. Downloading and organizing files and Tutorial objectives.mp4
[e3bf3d3aafc7a657]
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42,155,225 |
A7701309 |
5 - Bone, Tissue, and MuscleRig Character Migration\1. Muscle Data and Nodes Transfer.mp4
[bacf033d0ed325d]
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56,939,572 |
9CEB60CB |
5 - Bone, Tissue, and MuscleRig Character Migration\10. The Perfect Bindpose for your character.mp4
[6ec6ffd4305cf16b]
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57,369,715 |
4D5C9278 |
5 - Bone, Tissue, and MuscleRig Character Migration\2. Fascia Data and Nodes Transfer.mp4
[f44231770ee72a2e]
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128,700,740 |
1D141A7E |
5 - Bone, Tissue, and MuscleRig Character Migration\3. Reconforming Muscles (part 1 Overview).mp4
[5b3c2190c832a63b]
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50,905,353 |
2DF38DB9 |
5 - Bone, Tissue, and MuscleRig Character Migration\4. Reconforming Muscles (part 2 Wrap3D).mp4
[b9ad4dd37fecb9a8]
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154,739,298 |
A2F4E570 |
5 - Bone, Tissue, and MuscleRig Character Migration\5. Reconforming Muscles (part 3 Ziva Harmonic Warp).mp4
[d8930b9c38c97e1a]
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101,492,685 |
20E37AA1 |
5 - Bone, Tissue, and MuscleRig Character Migration\6. Reconforming Muscles (part 4 Manual Cleanup and Secondary Rigs).mp4
[4098b34081defb45]
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119,958,743 |
4A9197C9 |
5 - Bone, Tissue, and MuscleRig Character Migration\7. Bone Rig Transfer.mp4
[ca3b8502877b3dc0]
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85,813,377 |
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5 - Bone, Tissue, and MuscleRig Character Migration\8. Exciting Muscles with Set-Driven-Keys.mp4
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105,619,564 |
A874787A |
5 - Bone, Tissue, and MuscleRig Character Migration\9. Exciting Muscles with Line-of-Actions.mp4
[8a9463fa6e9242d]
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106,821,281 |
BD42534D |
6 - Reordering Topology for Our Workflow\1. Topology and Point Order Importance.mp4
[125e0f54baaaae08]
|
64,850,426 |
8B44C20A |
6 - Reordering Topology for Our Workflow\2. Overview and Head Separation.mp4
[4f9ed029732f4a90]
|
138,479,358 |
A173D039 |
6 - Reordering Topology for Our Workflow\3. Body Group Separation.mp4
[3d2c49861419f761]
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149,411,548 |
956CB44F |
6 - Reordering Topology for Our Workflow\4. Scripting Introduction and Helpful Debug tricks.mp4
[110b8d0559c361be]
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40,734,285 |
93EFC85C |
6 - Reordering Topology for Our Workflow\5. Setting up our Coding workflow.mp4
[c4fbdd815bf81129]
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33,511,366 |
44BF35F7 |
6 - Reordering Topology for Our Workflow\6. Writing our Reordering Topology script.mp4
[ca062adf16eeeac2]
|
42,161,735 |
F798BE8B |
6 - Reordering Topology for Our Workflow\7. Testing our Reordering Topology script.mp4
[37394d4b8c6b5c30]
|
41,961,567 |
E9D703A4 |
6 - Reordering Topology for Our Workflow\8. Blendshaping between Different Point Orders.mp4
[d9136fb7e30a20b0]
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106,597,131 |
8932852C |
7 - Fascia Creation\1. Fascia Overview, Fascia Topology Creation Introduction.mp4
[38069cc2fff8557e]
|
189,517,978 |
C3751716 |
7 - Fascia Creation\10. Crotch.mp4
[66c8463c811773ad]
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181,252,000 |
32A37267 |
7 - Fascia Creation\11. Manual Cleanup.mp4
[5e651046b5785981]
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187,270,935 |
6F598530 |
7 - Fascia Creation\12. Bridge Creation.mp4
[e80bd5724ee0994]
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115,243,981 |
5BFF2E06 |
7 - Fascia Creation\13. Merging The Fascia.mp4
[5b05fe4af6964112]
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98,727,004 |
BAB2B845 |
7 - Fascia Creation\2. Using Anatomy Transfer Between Characters.mp4
[df5f2d55b86f1764]
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101,357,361 |
75210A40 |
7 - Fascia Creation\3. Creating the fascia outer mesh.mp4
[7cf241d53e6753b9]
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99,466,290 |
55459AE2 |
7 - Fascia Creation\4. Creating the fascia inner mesh.mp4
[dbda988ec0fd071e]
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123,114,562 |
DF332796 |
7 - Fascia Creation\5. Attachment Anchors.mp4
[f5107a88453b34a1]
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127,695,943 |
30BF9BEE |
7 - Fascia Creation\6. General Fit.mp4
[ea9f0e6bd429da37]
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169,464,510 |
B440EBFB |
7 - Fascia Creation\7. Armpits A.mp4
[cde22f0080ac7f7b]
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260,471,134 |
72E01B3D |
7 - Fascia Creation\8. Armpits B.mp4
[e7f56882cc6caae1]
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202,797,019 |
DAE27090 |
7 - Fascia Creation\9. Neck.mp4
[42116743554de590]
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133,840,451 |
710EB2DC |
8 - Fascia Data Transfer\1. Overview.mp4
[3718c07e585a530a]
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156,641,096 |
D77FFACC |
8 - Fascia Data Transfer\2. Wrap3D.mp4
[6775379d0f1819eb]
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271,936,617 |
E97F3187 |
8 - Fascia Data Transfer\3. Creating Fascia Bridge and Cleanup.mp4
[57f44481a80b1f1d]
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171,259,298 |
8234B607 |
8 - Fascia Data Transfer\4. Transfering to Different Topology.mp4
[5835cb2151998178]
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119,494,352 |
5558885E |
8 - Fascia Data Transfer\5. Transfering to Different Vertex Positions.mp4
[7464c9f58ebc4e26]
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112,797,841 |
1E463D5A |
9 - Prepping Components for Our Workflow\1. Fascia Mesh Cleanup.mp4
[9f98d5fe4bc729a5]
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107,004,413 |
C947CBE5 |
9 - Prepping Components for Our Workflow\2. Fascia Group Finalization.mp4
[13cc5f1709da44f0]
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63,123,760 |
272E681C |
9 - Prepping Components for Our Workflow\3. Cross-topology Blendshape Workflow.mp4
[4770d81e852957b5]
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129,253,811 |
80D17206 |
9 - Prepping Components for Our Workflow\4. Model Cleanup.mp4
[de1ee0e574079f12]
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96,764,546 |
AF075431 |
9 - Prepping Components for Our Workflow\5. Muscle Cleanup A.mp4
[a79d09f4a3387ce3]
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50,058,556 |
3A8D7701 |
9 - Prepping Components for Our Workflow\6. Muscle Cleanup B.mp4
[191b7dfb52881a77]
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9 - Prepping Components for Our Workflow\7. Rig Cleanup.mp4
[41a9c68e5d5124dd]
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79,709,134 |
87F9E0D9 |
Project_files\04-example-files.rar |
545,443,897 |
F44C5276 |
1 - Overview and Common Questions Answered |
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10 - Coding Our Buildscript |
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11 - Muscle Control System |
0 |
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12 - Rig Breakout |
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13 - Muscle Attributes IO and Muscle UI |
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14 - Using The Character in a Shot |
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15 - Simulating Fascia in a Shot |
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16 - Cache Compositing Workflow |
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2 - Fundamentals |
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3 - Examples |
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4 - Ziva Workflow and Advanced Examples |
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5 - Bone, Tissue, and MuscleRig Character Migration |
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6 - Reordering Topology for Our Workflow |
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7 - Fascia Creation |
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8 - Fascia Data Transfer |
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9 - Prepping Components for Our Workflow |
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Project_files |
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