RAR-files |
impart-rn46.rar |
150,000,000 |
E2B15D16 |
impart-rn46.r00 |
150,000,000 |
4E4BEBE4 |
impart-rn46.r01 |
150,000,000 |
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impart-rn46.r02 |
150,000,000 |
706D6686 |
impart-rn46.r03 |
150,000,000 |
BA0FB050 |
impart-rn46.r04 |
150,000,000 |
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impart-rn46.r05 |
150,000,000 |
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impart-rn46.r06 |
150,000,000 |
CEB8CD27 |
impart-rn46.r07 |
150,000,000 |
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impart-rn46.r08 |
150,000,000 |
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impart-rn46.r09 |
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impart-rn46.r10 |
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impart-rn46.r11 |
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impart-rn46.r12 |
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impart-rn46.r13 |
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impart-rn46.r14 |
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impart-rn46.r15 |
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impart-rn46.r16 |
150,000,000 |
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impart-rn46.r17 |
150,000,000 |
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impart-rn46.r18 |
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impart-rn46.r19 |
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impart-rn46.r20 |
150,000,000 |
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impart-rn46.r21 |
150,000,000 |
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impart-rn46.r22 |
150,000,000 |
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impart-rn46.r23 |
150,000,000 |
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impart-rn46.r24 |
150,000,000 |
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impart-rn46.r25 |
150,000,000 |
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impart-rn46.r26 |
150,000,000 |
CAC54771 |
impart-rn46.r27 |
94,997,584 |
37C34CED |
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Total size: |
4,294,997,584 |
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Archived
files |
1 - Setting up ACES in Houdini\1. Setting Up Aces in Houdini.mp4
[6b0902c53374899e]
|
24,430,390 |
66B307FF |
1 - Setting up ACES in Houdini\2. ACES in Houdini using SideFX labs.mp4
[390d25598d5a086d]
|
11,393,207 |
A4716E9F |
10 - Fine dust pass\1. Setting up the fine dust pass.mp4
[67897b9026f47039]
|
114,896,894 |
9965D5E8 |
11 - Smokey dust pass\1. Setting up the source for the pyro solver.mp4
[dae859f6632640ab]
|
44,797,433 |
6B349472 |
11 - Smokey dust pass\2. Creating custom source trails.mp4
[1de16b5e8edd2d07]
|
116,380,586 |
8A34675B |
11 - Smokey dust pass\3. Adding in the Air Field.mp4
[8314dbead84f73f1]
|
52,992,162 |
6CE0ED95 |
11 - Smokey dust pass\4. Optimizing the simulation for caching.mp4
[4f069179f08f06d5]
|
17,042,379 |
A68EF7A0 |
12 - Rendering in SOLARIS using KARMA XPU\1. Import in the car and creating MaterialX shaders.mp4
[5264507c43e68fc8]
|
39,012,954 |
68E92531 |
12 - Rendering in SOLARIS using KARMA XPU\2. Adding lights and Karma node.mp4
[a566b250b8cfa4af]
|
84,154,263 |
F2349A8E |
12 - Rendering in SOLARIS using KARMA XPU\3. Adding in the floor.mp4
[61d6c596a302f8fa]
|
15,940,865 |
51F76684 |
12 - Rendering in SOLARIS using KARMA XPU\4. Importing the wall into Solaris and making MaterialX shaders.mp4
[437f8d06a317e396]
|
234,385,664 |
383E2687 |
12 - Rendering in SOLARIS using KARMA XPU\5. Importing the Mid scale Debris pass.mp4
[5068126a5354cf6d]
|
151,580,564 |
8DCFB0C3 |
12 - Rendering in SOLARIS using KARMA XPU\6. chap12 6 importing the fine dust pass.mp4
[d9fc3aebe4d18d96]
|
58,737,567 |
A6D26232 |
12 - Rendering in SOLARIS using KARMA XPU\7. Importing the fine dust pass.mp4
[1005b9e58731204]
|
75,715,829 |
E14AF0A4 |
12 - Rendering in SOLARIS using KARMA XPU\8. Adding more lights and final render.mp4
[96c1f63e4fca22d5]
|
287,789,009 |
FF383641 |
2 - Install MEGASCANS bridge\1. Megascan asset install.mp4
[d789488e9412965a]
|
46,462,624 |
897C9912 |
2 - Install MEGASCANS bridge\2. Converting the textures into ACES.mp4
[e8b94e8b392bce0]
|
26,542,887 |
D8E4B0F2 |
3 - Build Wall asset for simulation\1. Prepare the brick asset.mp4
[bd6a5d8a3e23aea0]
|
45,036,408 |
57834718 |
3 - Build Wall asset for simulation\2. Layout brick asset.mp4
[aa7a5e28aef904bb]
|
103,190,317 |
53222B78 |
3 - Build Wall asset for simulation\3. Make HDA.mp4
[3be4fb043210e071]
|
146,078,955 |
8DA205C3 |
3 - Build Wall asset for simulation\4. Door and window frames.mp4
[6aaab997ac5f8d2f]
|
70,781,159 |
2155BD4B |
3 - Build Wall asset for simulation\5. Door and the window glass.mp4
[77be44e6e1dfda4b]
|
138,411,672 |
767F6A30 |
3 - Build Wall asset for simulation\6. Clean up and prepare for simulation.mp4
[acb64fc3ddef7f63]
|
56,476,180 |
2B91B3DD |
4 - Setting up car collision for the simulation\1. Set Up Car Collider.mp4
[c5f1e29d7a7bc7a7]
|
93,058,303 |
36E894F2 |
5 - Wall Simulation\1. Setting up the wall for the simulation.mp4
[402844211e95bd95]
|
138,137,770 |
673C0495 |
5 - Wall Simulation\2. Refining the wall simulation.mp4
[872ccdf472a9519]
|
342,101,582 |
3C97D26A |
6 - Complete the wall simulation\1. Setting up the window and door frames.mp4
[98e2d8f90a983d24]
|
116,139,966 |
78B578CB |
6 - Complete the wall simulation\2. Constraining the frames to the wall.mp4
[c25337468b1c09a7]
|
101,255,936 |
B072431B |
6 - Complete the wall simulation\3. Fracturing and adding the door to the simulation.mp4
[6d796735b935a5e6]
|
117,973,010 |
63BC0664 |
6 - Complete the wall simulation\4. Fracturing and adding the windows.mp4
[37d2adf55f282120]
|
90,790,156 |
4FE684E6 |
6 - Complete the wall simulation\5. Refining and finishing the wall simulation.mp4
[96ed0ab66e05a481]
|
273,426,055 |
0A17DA2E |
7 - Create Mid scale debris pass by emitting RBD objects\1. Setting up Mid scale debris pass.mp4
[5a42c828e8bf8acf]
|
192,239,132 |
BC7B1156 |
7 - Create Mid scale debris pass by emitting RBD objects\2. Refining the simulation.mp4
[82a0055108c437b6]
|
74,085,454 |
356DE47F |
8 - Create Air Field\1. Setting up the air field simulation.mp4
[34f259ae8bd152cd]
|
248,823,844 |
DB0F5E3C |
8 - Create Air Field\2. Fixing the boundary issues.mp4
[c891e4bdbeef242a]
|
90,661,102 |
9C5D4741 |
9 - Clumpy debris pass using POP grains\1. Set up the source.mp4
[827af1b1ab6966f8]
|
43,715,751 |
6E3CFD3E |
9 - Clumpy debris pass using POP grains\2. Setting up the simulation.mp4
[6d62b14645e258bd]
|
122,705,499 |
3A4479D7 |
9 - Clumpy debris pass using POP grains\3. Adding attributes to control the clumpiness and the colliders.mp4
[82ab98643a06907]
|
243,529,281 |
2C8271FE |
Project_files\example_files.zip |
44,115,303 |
34B11A5D |
1 - Setting up ACES in Houdini |
0 |
00000000 |
10 - Fine dust pass |
0 |
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11 - Smokey dust pass |
0 |
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12 - Rendering in SOLARIS using KARMA XPU |
0 |
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2 - Install MEGASCANS bridge |
0 |
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3 - Build Wall asset for simulation |
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4 - Setting up car collision for the simulation |
0 |
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5 - Wall Simulation |
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6 - Complete the wall simulation |
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7 - Create Mid scale debris pass by emitting RBD objects |
0 |
00000000 |
8 - Create Air Field |
0 |
00000000 |
9 - Clumpy debris pass using POP grains |
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Project_files |
0 |
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Total size: |
4,294,988,112 |
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