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  • Anonymous
  • 2023-10-26 02:01:31
  • Unknown

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ReScene version pyReScene Auto 0.7 iMPART File size CRC
Download
32,035
Stored files
244 140C251E
1,458 3FF78A8B
RAR-files
impart-rn138.rar 200,000,000 A2B10937
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Total size: 10,771,355,736
Archived files
1 - Ziva Essential\1. Working files walk through.mp4 [12cb0470738297f] 29,583,916 CDE16AB8
1 - Ziva Essential\2. Welcome.mp4 [3f77f12206b2c593] 33,063,724 11BC01B3
1 - Ziva Essential\3. Why Not Ziva Anatomy Transfer.mp4 [a67aa5e71307c087] 16,860,197 5EE2150D
1 - Ziva Essential\4. The importance of Scale.mp4 [77586d39b5121816] 11,040,994 787B1B54
1 - Ziva Essential\5. Prepare the head for facial rigging for the future.mp4 [ff809c7e71a813f7] 61,750,706 1267B461
1 - Ziva Essential\6. Prepare the Character for the Ziva Plugin.mp4 [484e1e75381bfb0] 111,079,469 1A7DDDD3
1 - Ziva Essential\7. Ziva General Workflow.mp4 [eeeb6c10adee9c6b] 12,558,539 3EF8ED72
1 - Ziva Essential\8. Ziva General Workflow extra.mp4 [1fba907bc86f5ceb] 55,221,616 4453A904
10 - Export the Animation\1. Prepare the time line and export the animation.mp4 [60a9187195b506c4] 46,511,510 76FE70D5
10 - Export the Animation\2. Create a one line script to Map the Zbones.mp4 [18b2cc88e528ef1d] 69,339,247 300ADFE8
11 - Ziva Muscles\1. Ziva overview.mp4 [afa222832d161297] 100,697,608 0681DBDC
11 - Ziva Muscles\2. Ziva attachements Bicep Brochalis.mp4 [ed0a78098e58630c] 151,788,944 9280BA97
11 - Ziva Muscles\3. Ziva lunch panel scene playing with attachaments.mp4 [dc4b0cb8934a7cb8] 95,497,850 CB65BA08
11 - Ziva Muscles\4. The Triceps.mp4 [277236f6f745900f] 73,739,887 CBB6680D
11 - Ziva Muscles\5. The Deltoid.mp4 [aa5dde9f1d06deca] 46,011,029 4E732A34
12 - Ziva Fibers\1. Fire the muscles - method 01 using LOA.mp4 [d68c3c9b4ecd99c0] 89,537,966 36A53C44
12 - Ziva Fibers\2. Fire the muscles - method 01 using Nodes.mp4 [e0be553c549d727e] 69,034,316 BEC610B8
12 - Ziva Fibers\3. How to fix the excess of jiggling using the ZSolver.mp4 [3d53d21ec2946215] 24,335,741 FB4B6198
12 - Ziva Fibers\4. Multiple layers of fibers tissue for the Deltoid.mp4 [4ae6b321d7dea012] 87,622,734 7FDA8549
12 - Ziva Fibers\5. Pectoralis fibers strength.mp4 [bc0794d904503312] 114,886,490 6CA2B7A3
13 - Ziva EnDis Areas for quick performance\1. Enable disable muscle simulation for quick performance.mp4 [6e0bd6f0a2eaa336] 18,275,618 D68928BA
14 - Trapizius Muscle\1. Trapizius.mp4 [9ed661a246c8e4a] 35,035,916 C068D10C
15 - Ziva Mirroring\1. Ziva Miirroring with or without the LOA.mp4 [b115c4fd93ee7fc4] 36,096,383 0CFD7A31
16 - Ziva - Finish the Torso Muscles\1. Trapizius fibers.mp4 [506eb0e502a69e52] 84,760,052 87F2B307
16 - Ziva - Finish the Torso Muscles\2. Abs Oblic and Serratus Muscles.mp4 [edc3c27100337bc4] 82,962,089 D5CB815C
16 - Ziva - Finish the Torso Muscles\3. Multiple Materials for more jiggling.mp4 [2f8ae37f8af20a6c] 62,347,583 E79599AC
16 - Ziva - Finish the Torso Muscles\4. Abs Oblics and Serratus -fibers.mp4 [e1ea203b1b90785d] 113,170,638 CB10B66D
16 - Ziva - Finish the Torso Muscles\5. latissimus dorsi - Limit the stretch using fibers.mp4 [bfc6ae01ee15a62c] 94,661,105 C480A044
16 - Ziva - Finish the Torso Muscles\6. Neck muscles.mp4 [1752ebcd8c52f523] 113,927,121 2FB9B911
16 - Ziva - Finish the Torso Muscles\7. Teres Spenatus Muscles.mp4 [88c0156b083e3339] 68,535,888 2E16E0ED
16 - Ziva - Finish the Torso Muscles\8. Forearm Muscles.mp4 [d4c7acfa03a40cfa] 144,294,955 B2FB24D4
17 - Ziva Simulation\1. Simulation tweaking - Upper torso.mp4 [8fff3bb65dea2f3a] 131,694,349 C1ED68B7
17 - Ziva Simulation\2. Simulation of the upper torso - Fix the Colisions.mp4 [5e5a4452b8a75d21] 78,536,368 F23D7D5E
18 - Lower Body Muscles\1. Thigh Muscles part 01.mp4 [763a29410f997c91] 133,858,491 9212D5CE
18 - Lower Body Muscles\2. Thigh Muscles part 02.mp4 [e5a0a0e5e62621e8] 96,323,396 09BDFD0E
18 - Lower Body Muscles\3. Cafs Muscles.mp4 [8dde450a8733caf] 57,323,631 C8E3269F
19 - Ziva Export the Simulation\1. Export the muscles simulation.mp4 [139080bc7c8f3448] 8,192,063 273DA9ED
2 - Modeling The biped Skeleton\1. Prepare the Human Skeleton.mp4 [2ea6d13803dbd748] 49,008,384 E0517F2B
2 - Modeling The biped Skeleton\2. Bones Placement Part 01.mp4 [f90e0f876a125eea] 91,505,749 5126E0E8
2 - Modeling The biped Skeleton\3. Bones Placement Part 02.mp4 [a3e38e1fe5fbe660] 143,298,493 942CCCC7
2 - Modeling The biped Skeleton\4. Bones Placement Part 03.mp4 [3ceccd7045251e6] 196,737,978 8A20A8F2
2 - Modeling The biped Skeleton\5. Mirror and Clean the Human Skeleton for the Ziva.mp4 [ea3dc677a9af6de4] 58,186,222 6CFDEBD8
20 - Ziva Fascia Simulation\1. Prepare the scene for Fascia Fat simulation.mp4 [bd1cc204bad39f2b] 110,396,869 4107F0CD
20 - Ziva Fascia Simulation\2. Ziva Attachements - direction matters.mp4 [def896f859c2fcb4] 35,766,101 C7FC9EBD
20 - Ziva Fascia Simulation\3. Fascia fat part 01.mp4 [756f7c400481fd84] 179,536,392 20FCD5C0
20 - Ziva Fascia Simulation\4. Fascia fat part 02.mp4 [edac7127fa08edd8] 29,279,932 A8D0F0A0
20 - Ziva Fascia Simulation\5. Outerskin fix attachement.mp4 [d8aef06e8e28cd71] 228,097,171 B3149C3A
20 - Ziva Fascia Simulation\6. Innerskin attachements.mp4 [7ae3c96f9f647b74] 128,455,225 EE762F77
20 - Ziva Fascia Simulation\7. Fascia simulation.mp4 [b673ab8ed8475c1a] 80,003,973 D57A9DCC
21 - Combine the Meshes\1. Combine the ziva sim with the raw skinning alembic.mp4 [6b6ef4828c019471] 226,815,380 1F9A82F6
21 - Combine the Meshes\2. Hide the seems of the connection.mp4 [af3d2472daa60823] 116,220,621 99AC709D
21 - Combine the Meshes\3. Reduce the effect using the skinned mesh.mp4 [7141bfc47233bdcd] 68,434,492 07FDDB40
22 - Shot Sculpting for Fine Tweaking\1. Shot sculpting using maya.mp4 [3926aec4e11f4fef] 90,205,954 F0E9C62D
22 - Shot Sculpting for Fine Tweaking\2. Shot sculpting using mush3d software.mp4 [be275f861643e57f] 43,339,925 13F81AE2
22 - Shot Sculpting for Fine Tweaking\3. Shotscuplting walkthrough.mp4 [f0b261a9b805b8d8] 28,096,016 1A1D97FC
23 - Final - ClothViewport Render\1. Cloth using Marvelous Designer.mp4 [ddca95900f89465] 23,235,054 F1F25A24
23 - Final - ClothViewport Render\2. Viewport Render.mp4 [36fa4d2cd2d88262] 14,162,081 21F5975E
24 - Extras\1. Riggng helper script.mp4 [96118e0b68849693] 6,957,308 16B8E1EC
24 - Extras\2. How to simply Create an align script.mp4 [ee501ea6b04e64bb] 10,002,974 9E0390A2
24 - Extras\3. Displacement in viewport 2.0.mp4 [4e4c247a70acf463] 9,091,345 61D98B6E
3 - Important Note\1. If I weren't recording !.mp4 [1ef24407604171ec] 42,609,424 A6EAB3C5
4 - Modeling the Muscles\1. Prepare the human muscles.mp4 [24473c9dfa5b9de3] 94,420,238 EDCB9BE9
4 - Modeling the Muscles\2. Muscles placement - Pectoralis Upperarm.mp4 [ec024359d4bb583d] 183,438,829 695B8E8F
4 - Modeling the Muscles\3. Muscles placement - Forearm.mp4 [e96644b93ad448d] 23,913,408 451C5FF1
4 - Modeling the Muscles\4. Muscles placement - Torso.mp4 [8d56b2c1bdf61a12] 117,488,660 D8E1B789
4 - Modeling the Muscles\5. Muscles placement - Legs.mp4 [44c8f8a27fb50f5e] 101,551,171 663CF5D8
4 - Modeling the Muscles\6. Mirror and Clean the Muscles for the Ziva.mp4 [50d20c5daceee784] 72,630,995 69024865
4 - Modeling the Muscles\7. Quick note - Extra modification.mp4 [e9f67bf212d24091] 27,705,599 5919CB12
5 - Modeling the Fascia\1. How to quickly model the Fasciausing Zbrush.mp4 [773e653eaa38d37b] 107,487,032 1DEFCDF7
5 - Modeling the Fascia\2. Combine the InnerOuter Layers of the Fascia.mp4 [59013920d910edc] 133,244,515 0D8CD3BE
5 - Modeling the Fascia\3. Keep track of the Inner layer.mp4 [5b3192ae65d9ac55] 39,044,241 18C95A75
6 - Rigging\1. Breakdown the rigging phase for the Ziva Characters.mp4 [7b2056213fab9211] 27,573,218 09D6AB1E
6 - Rigging\10. Understanding the IK system to reverse engineer it.mp4 [66bed2d380f9df32] 36,964,355 DAF3B075
6 - Rigging\11. Map the HSK to the Driver Skeleton Right Leg.mp4 [59fa1c992ba4ccf1] 71,305,603 DA23F2F4
6 - Rigging\12. Map the HSK to the Driver Skeleton Left Leg (Extra).mp4 [66948b178b4d57bd] 60,550,332 DEB921A7
6 - Rigging\13. Create the Arm IKFK switch.mp4 [fd97735222393522] 28,454,685 551D2E64
6 - Rigging\14. Map the HSK to the Driver Skeleton - IK Arm.mp4 [5a0d6b8322481bee] 50,288,682 1230197F
6 - Rigging\15. Map the HSK to the Driver Skeleton - FK Arm.mp4 [e4381444cbd5845d] 57,786,075 FDFA060B
6 - Rigging\16. Connect the IKFK to the Driver Skeleton Left Arm.mp4 [8ae50c08357924cc] 55,542,243 F4257D67
6 - Rigging\17. Connect the IKFK to the Driver Skeleton Right Arm.mp4 [5b33a9e980fed23d] 19,202,638 9A48148C
6 - Rigging\18. Rig the forearm Radius bone.mp4 [c911dfd1114475e3] 136,431,721 3E123AFE
6 - Rigging\19. Rig the forearm Ulna bone.mp4 [7faaeed1f20025f8] 58,790,309 B09A12FF
6 - Rigging\2. Start Creating the Skeleton Driver Rig.mp4 [553904b6edf3fbc8] 89,304,475 6EFCE51C
6 - Rigging\20. How to Mirror the forearm rig.mp4 [e11bf0cf7d348cdd] 50,798,352 0F55E1ED
6 - Rigging\21. Another approach to rig the forearm - Extra.mp4 [7922d213162b74f8] 64,550,320 F3A70F5F
6 - Rigging\22. Create the Scapula and Clavicle Joints.mp4 [484dc298a8bbca5c] 74,316,780 2513C596
6 - Rigging\23. Scapula Simple approach.mp4 [db432e82826b53af] 78,032,186 B315DCF7
6 - Rigging\24. Scapula advanced approach - part 01.mp4 [6cc496211515dac3] 83,885,280 D4DD6189
6 - Rigging\25. Scapula advanced approach - part 02.mp4 [dcb83b4ab8d5bf01] 100,385,004 9FF9F5EC
6 - Rigging\26. How to Mirror the Scapula rig.mp4 [460b9ba297ce5b35] 79,782,564 180C4C33
6 - Rigging\27. Reparent the arm to the New clavicle.mp4 [db5937247a81c915] 28,106,089 4AC79AC3
6 - Rigging\28. Spine simple setup.mp4 [c9f457645f53bc8a] 53,595,044 353964A2
6 - Rigging\29. Spine advanced setup - part 01.mp4 [e0a5b60a7260172e] 54,646,241 31BEFA93
6 - Rigging\3. Driver Skeleton - Legs Arms.mp4 [2ebcc2a6e0dbc953] 120,350,485 152F135A
6 - Rigging\30. Spine advanced setup - part 02.mp4 [b316f128c9214900] 110,576,801 A690F210
6 - Rigging\31. Rig the Neck Pelvis.mp4 [dd16fd2a00881ea1] 93,047,002 BD25486F
6 - Rigging\32. Rig the Fingers.mp4 [99eb88e4abbc0468] 81,989,114 B478469C
6 - Rigging\33. Connect the different parts of the HSK.mp4 [7e825d45e00d5c1e] 156,763,556 D733854E
6 - Rigging\34. Connect the knee PV.mp4 [6367be5854d96130] 25,571,031 EE621FB1
6 - Rigging\35. Connect the Driver Skeleton to the remaining parts.mp4 [79a51e1ecc0c0cf0] 131,211,080 19BE2677
6 - Rigging\36. Connect the Driver Skeleton to the Fingers.mp4 [324ffdda7367ae9b] 25,062,880 F094200C
6 - Rigging\37. Plan the Mesh (Character) rig.mp4 [543bcaefcaf4c1e1] 69,642,406 38A67A39
6 - Rigging\38. Lower arm twist - Method 1.mp4 [e5b160472dce4ac6] 95,646,423 59EB0FC6
6 - Rigging\39. Upper arm twist - Method 2.mp4 [e60a2a5c9e49550e] 81,473,445 1923EF86
6 - Rigging\4. Driver skeleton - Root Feet Hands.mp4 [392356ce4f6f1b04] 162,249,705 90854244
6 - Rigging\40. Partial joints.mp4 [3819e8ce3d418f1a] 102,129,129 180BE54F
6 - Rigging\41. Cleanup the scene and create Sets.mp4 [2e6a1657cc291d58] 91,851,973 6B471EC4
6 - Rigging\5. Finish and Mirror the Driver Skeleton.mp4 [66a7d48964af76ca] 84,228,541 2038BF85
6 - Rigging\6. Human skeleton (HSK) - Leg IK.mp4 [e1241f746c0ac342] 75,781,120 643DEFCC
6 - Rigging\7. Human skeleton (HSK) Mirroring Leg IK.mp4 [3e38a5306a4eb1af] 31,365,491 2DCBE4DA
6 - Rigging\8. Human skeleton - Reverse Foot.mp4 [4132d7a4167aa9b9] 77,845,269 3638488D
6 - Rigging\9. Human skeleton - Reverse Foot Attributes.mp4 [bd65921e02479436] 61,706,540 09268148
7 - Skinning\1. Skinning overview.mp4 [bcd2961753251f5f] 128,375,028 ECD93183
7 - Skinning\2. Skinning the leg.mp4 [3f1e7a74d6dac71f] 211,401,757 6A1F0D23
7 - Skinning\3. Skinning the feet Adding the partial joints.mp4 [e23f398238b8bf95] 183,829,161 B88529FA
7 - Skinning\4. Skinning the upper leg.mp4 [742d9906e53b656d] 146,548,372 C501E06D
7 - Skinning\5. Skinning the torso.mp4 [1b1f38ab5bd1b496] 216,174,030 A9E81FE8
7 - Skinning\6. Torso Neck Arm Weight blocking.mp4 [1cad7d199c524d9d] 151,830,876 3EFA665C
7 - Skinning\7. Smooth between Weight blocks.mp4 [6e0d26b01d9baf4a] 342,191,215 6059649A
7 - Skinning\8. Arms skinning.mp4 [35f4f02526827ff6] 177,025,740 CD7E653F
7 - Skinning\9. Copy the skin weight.mp4 [6216a5a1bf29e8b5] 144,348,578 CEB3AB64
8 - Clean the Rig\1. Finish the rig for the animator.mp4 [de18be1480081664] 61,212,944 B9BED447
9 - Mocap\1. Rotation order review.mp4 [62d9d4858ac70843] 86,102,718 9F36A973
9 - Mocap\2. Map the Driver Skeleton to the human IK for Mocap.mp4 [c9c23a9cc054898f] 73,487,384 B037C539
9 - Mocap\3. Merge mocaps from Mixamo.mp4 [532ccba47c286c2d] 61,705,626 4876608E
Project_files\00_modeling.rar 31,351,300 10CB937D
Project_files\01_rigging.rar 32,824,358 8CDDF92E
Project_files\fascia_inner.rar 3,319,502 EC0416A9
Project_files\muscles_bones.rar 32,962,481 037DEBB5
Project_files\orc.rar 3,820,050 80F10C6D
Project_files\rigging_helper_script.rar 3,505,483 ABE54C82
Project_files\ziva_muscles_fascia_sim.rar 70,008,053 02D7DDB9
1 - Ziva Essential 0 00000000
10 - Export the Animation 0 00000000
11 - Ziva Muscles 0 00000000
12 - Ziva Fibers 0 00000000
13 - Ziva EnDis Areas for quick performance 0 00000000
14 - Trapizius Muscle 0 00000000
15 - Ziva Mirroring 0 00000000
16 - Ziva - Finish the Torso Muscles 0 00000000
17 - Ziva Simulation 0 00000000
18 - Lower Body Muscles 0 00000000
19 - Ziva Export the Simulation 0 00000000
2 - Modeling The biped Skeleton 0 00000000
20 - Ziva Fascia Simulation 0 00000000
21 - Combine the Meshes 0 00000000
22 - Shot Sculpting for Fine Tweaking 0 00000000
23 - Final - ClothViewport Render 0 00000000
24 - Extras 0 00000000
3 - Important Note 0 00000000
4 - Modeling the Muscles 0 00000000
5 - Modeling the Fascia 0 00000000
6 - Rigging 0 00000000
7 - Skinning 0 00000000
8 - Clean the Rig 0 00000000
9 - Mocap 0 00000000
Project_files 0 00000000

Total size: 10,771,334,723
RAR Recovery
Not Present
Labels UNKNOWN