Archived
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01-Introduction_To_Visual_Scripting_With_Blueprints\01-What_Are_Blueprints\01-introduction.mp4
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01-Introduction_To_Visual_Scripting_With_Blueprints\01-What_Are_Blueprints\02-blueprint_interface.mp4
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01-Introduction_To_Visual_Scripting_With_Blueprints\01-What_Are_Blueprints\03-blueprints_as_designer_tools.mp4
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01-Introduction_To_Visual_Scripting_With_Blueprints\01-What_Are_Blueprints\04-strengths_and_limitations_of_blueprints.mp4
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01-Introduction_To_Visual_Scripting_With_Blueprints\01-What_Are_Blueprints\05-reading_nodes.mp4
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01-Introduction_To_Visual_Scripting_With_Blueprints\01-What_Are_Blueprints\06-components.mp4
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01-Introduction_To_Visual_Scripting_With_Blueprints\01-What_Are_Blueprints\07-relationship_between_blueprints_and_c.mp4
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01-Introduction_To_Visual_Scripting_With_Blueprints\02-Programming_Principles\01-functions_and_variables.mp4
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01-Introduction_To_Visual_Scripting_With_Blueprints\02-Programming_Principles\02-variable_types.mp4
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01-Introduction_To_Visual_Scripting_With_Blueprints\02-Programming_Principles\03-inheritance.mp4
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01-Introduction_To_Visual_Scripting_With_Blueprints\02-Programming_Principles\04-logic_and_flow_control.mp4
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01-Introduction_To_Visual_Scripting_With_Blueprints\03-Creating_A_Door\01-making_a_door.mp4
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01-Introduction_To_Visual_Scripting_With_Blueprints\03-Creating_A_Door\02-timelines.mp4
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01-Introduction_To_Visual_Scripting_With_Blueprints\03-Creating_A_Door\03-moving_the_door.mp4
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01-Introduction_To_Visual_Scripting_With_Blueprints\03-Creating_A_Door\04-locking_and_unlocking.mp4
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01-Introduction_To_Visual_Scripting_With_Blueprints\03-Creating_A_Door\05-event_dispatchers.mp4
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01-Introduction_To_Visual_Scripting_With_Blueprints\03-Creating_A_Door\06-construction_script.mp4
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01-Introduction_To_Visual_Scripting_With_Blueprints\03-Creating_A_Door\07-infinite_loops.mp4
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01-Introduction_To_Visual_Scripting_With_Blueprints\03-Creating_A_Door\08-timers.mp4
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01-Introduction_To_Visual_Scripting_With_Blueprints\03-Creating_A_Door\09-challenge_intro_door_direction.mp4
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02-Blueprint_Communication\01-Interaction_System\01-traces.mp4
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02-Blueprint_Communication\01-Interaction_System\02-trace_types.mp4
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02-Blueprint_Communication\01-Interaction_System\03-trace_channel.mp4
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02-Blueprint_Communication\01-Interaction_System\04-object_traces.mp4
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02-Blueprint_Communication\01-Interaction_System\05-single_and_multi_traces.mp4
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02-Blueprint_Communication\01-Interaction_System\06-hit_results.mp4
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02-Blueprint_Communication\01-Interaction_System\07-interfaces.mp4
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02-Blueprint_Communication\01-Interaction_System\08-inputs.mp4
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02-Blueprint_Communication\01-Interaction_System\09-print_string.mp4
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02-Blueprint_Communication\01-Interaction_System\10-overlaps.mp4
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02-Blueprint_Communication\01-Interaction_System\11-casting.mp4
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02-Blueprint_Communication\02-Trigger_Classes\01-trigger_class.mp4
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02-Blueprint_Communication\02-Trigger_Classes\02-button_trigger.mp4
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02-Blueprint_Communication\02-Trigger_Classes\03-lever_trigger.mp4
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02-Blueprint_Communication\02-Trigger_Classes\04-challenge_intro_elevator.mp4
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03-Characters_Controls_And_Cameras\01-Character_Class\01-character_class.mp4
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03-Characters_Controls_And_Cameras\01-Character_Class\02-player_controller.mp4
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03-Characters_Controls_And_Cameras\01-Character_Class\03-crouching.mp4
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03-Characters_Controls_And_Cameras\01-Character_Class\04-control_rotation.mp4
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03-Characters_Controls_And_Cameras\01-Character_Class\05-camera_and_spring_arm.mp4
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03-Characters_Controls_And_Cameras\01-Character_Class\06-switching_cameras.mp4
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03-Characters_Controls_And_Cameras\01-Character_Class\07-enhanced_input_actions.mp4
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03-Characters_Controls_And_Cameras\01-Character_Class\08-triggers_and_modifiers.mp4
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04-Creating_Mechanics\01-Creating_An_Inventory_System\01-data_assets.mp4
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04-Creating_Mechanics\01-Creating_An_Inventory_System\02-inventory_component.mp4
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04-Creating_Mechanics\01-Creating_An_Inventory_System\03-picking_up_items.mp4
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04-Creating_Mechanics\01-Creating_An_Inventory_System\04-using_items.mp4
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04-Creating_Mechanics\01-Creating_An_Inventory_System\05-enums.mp4
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04-Creating_Mechanics\01-Creating_An_Inventory_System\06-widget.mp4
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04-Creating_Mechanics\01-Creating_An_Inventory_System\07-place_item_trigger.mp4
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04-Creating_Mechanics\01-Creating_An_Inventory_System\08-escape_room_game_peer_assignment_instructions.html |
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LERNSTUF\lernstuf.nfo |
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LERNSTUF\lernstuf_introduction_2025.rar |
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