Archived
files |
C++ Game Programming 1\7.7. C ++ References, Sprite Sheets, and Vertex Arrays\40.C++ references.en.srt |
11,939 |
3EBF22CE |
C++ Game Programming 1\7.7. C ++ References, Sprite Sheets, and Vertex Arrays\40.C++ references.mp4
[bebab17596ef12e4]
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9,916,874 |
7537A5F0 |
C++ Game Programming 1\7.7. C ++ References, Sprite Sheets, and Vertex Arrays\41.SFML vertex arrays and sprite sheets.mp4
[b9c681c6875e01ec]
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12,558,188 |
8EC4A619 |
C++ Game Programming 1\7.7. C ++ References, Sprite Sheets, and Vertex Arrays\43.Using the background.mp4
[562884f5f13d16d7]
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5,978,208 |
50643D6B |
C++ Game Programming 1\7.7. C ++ References, Sprite Sheets, and Vertex Arrays\42.Creating a randomly generated scrolling background.mp4
[5f956666d537d2b7]
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17,985,325 |
78906584 |
C++ Game Programming 1\7.7. C ++ References, Sprite Sheets, and Vertex Arrays\41.SFML vertex arrays and sprite sheets.en.srt |
14,091 |
A7B56453 |
C++ Game Programming 1\7.7. C ++ References, Sprite Sheets, and Vertex Arrays\42.Creating a randomly generated scrolling background.en.srt |
14,143 |
6D081B7E |
C++ Game Programming 1\7.7. C ++ References, Sprite Sheets, and Vertex Arrays\43.Using the background.en.srt |
5,065 |
A3868131 |
C++ Game Programming 1\Exercise Files\Ex_Files_C_Plus_Plus_Programming_1.zip
[9ac7c0c5e2f645c6]
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16,281,824 |
9CA697C7 |
C++ Game Programming 1\9.9. Collision Detection, Pickups, and Bullets\54.Coding a class for pickups.en.srt |
21,322 |
24761504 |
C++ Game Programming 1\9.9. Collision Detection, Pickups, and Bullets\52.Making the bullets fly.mp4
[fff0e1da898c9f0f]
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23,672,865 |
A045C63D |
C++ Game Programming 1\9.9. Collision Detection, Pickups, and Bullets\55.Using the pickup class.en.srt |
4,609 |
C744F1C3 |
C++ Game Programming 1\9.9. Collision Detection, Pickups, and Bullets\53.Giving the player a crosshair.en.srt |
4,446 |
8B854790 |
C++ Game Programming 1\9.9. Collision Detection, Pickups, and Bullets\51.Coding the bullet class.mp4
[f5130fb80b907c74]
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26,129,700 |
79D7BE93 |
C++ Game Programming 1\9.9. Collision Detection, Pickups, and Bullets\56.Detecting collisions.en.srt |
14,472 |
F84BB068 |
C++ Game Programming 1\9.9. Collision Detection, Pickups, and Bullets\52.Making the bullets fly.en.srt |
13,312 |
E0F83B9E |
C++ Game Programming 1\9.9. Collision Detection, Pickups, and Bullets\54.Coding a class for pickups.mp4
[4cb6ce97642af5c]
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27,003,602 |
D3D58D28 |
C++ Game Programming 1\9.9. Collision Detection, Pickups, and Bullets\55.Using the pickup class.mp4
[966bef99ebdf1807]
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11,103,121 |
6BB2AF68 |
C++ Game Programming 1\9.9. Collision Detection, Pickups, and Bullets\56.Detecting collisions.mp4
[cc17ab164131a0e7]
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21,443,807 |
116A9144 |
C++ Game Programming 1\9.9. Collision Detection, Pickups, and Bullets\53.Giving the player a crosshair.mp4
[e3dbe694266d3e0a]
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8,962,873 |
49FC63F1 |
C++ Game Programming 1\9.9. Collision Detection, Pickups, and Bullets\51.Coding the bullet class.en.srt |
19,957 |
F09ABE46 |
C++ Game Programming 1\2.2. Variables, Operators, and Decisions\16.Timing.mp4
[98156737383ca1f4]
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7,025,413 |
A3B9447B |
C++ Game Programming 1\2.2. Variables, Operators, and Decisions\13.Adding clouds, a tree, and a buzzing bee.mp4
[c3020fc463c8cac2]
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12,884,394 |
AF445B02 |
C++ Game Programming 1\2.2. Variables, Operators, and Decisions\14.Random numbers.mp4
[b20c19e9a0ca0c7a]
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4,366,949 |
7D37A6FD |
C++ Game Programming 1\2.2. Variables, Operators, and Decisions\15.Making decisions with if and else.mp4
[21368dfeb684790f]
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7,226,668 |
A994C8C0 |
C++ Game Programming 1\2.2. Variables, Operators, and Decisions\15.Making decisions with if and else.en.srt |
9,160 |
923E50CF |
C++ Game Programming 1\2.2. Variables, Operators, and Decisions\11.C++ variables.mp4
[ca172e274569b5a1]
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10,028,585 |
F8AED958 |
C++ Game Programming 1\2.2. Variables, Operators, and Decisions\17.Moving the clouds and the bee.mp4
[834a147ac9bc0180]
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17,651,997 |
0220F7F4 |
C++ Game Programming 1\2.2. Variables, Operators, and Decisions\16.Timing.en.srt |
7,751 |
DA6B3590 |
C++ Game Programming 1\2.2. Variables, Operators, and Decisions\14.Random numbers.en.srt |
5,892 |
43CAC556 |
C++ Game Programming 1\2.2. Variables, Operators, and Decisions\13.Adding clouds, a tree, and a buzzing bee.en.srt |
9,074 |
881E55E4 |
C++ Game Programming 1\2.2. Variables, Operators, and Decisions\17.Moving the clouds and the bee.en.srt |
11,561 |
FA071552 |
C++ Game Programming 1\2.2. Variables, Operators, and Decisions\11.C++ variables.en.srt |
11,017 |
6E6E8184 |
C++ Game Programming 1\2.2. Variables, Operators, and Decisions\12.Manipulating variables.mp4
[5810c0db06a83863]
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4,461,807 |
456CEB5E |
C++ Game Programming 1\2.2. Variables, Operators, and Decisions\12.Manipulating variables.en.srt |
5,895 |
94A4F7EF |
C++ Game Programming 1\3.3. C++ Strings, SFML Time, Player Input, and HUD\20.Adding a score and a message.mp4
[709bc0506303ecb7]
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15,676,468 |
4A2043BB |
C++ Game Programming 1\3.3. C++ Strings, SFML Time, Player Input, and HUD\21.Adding a time bar.mp4
[97a1905a6e4630db]
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13,131,248 |
0962FD65 |
C++ Game Programming 1\3.3. C++ Strings, SFML Time, Player Input, and HUD\18.Pausing and restarting the game.en.srt |
6,318 |
ED80ADD5 |
C++ Game Programming 1\3.3. C++ Strings, SFML Time, Player Input, and HUD\19.C++ strings, SFML text, and gont.en.srt |
5,441 |
55960EF5 |
C++ Game Programming 1\3.3. C++ Strings, SFML Time, Player Input, and HUD\21.Adding a time bar.en.srt |
11,318 |
8D245954 |
C++ Game Programming 1\3.3. C++ Strings, SFML Time, Player Input, and HUD\18.Pausing and restarting the game.mp4
[4f643eeeb59a10f1]
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10,946,486 |
2CEA54CB |
C++ Game Programming 1\3.3. C++ Strings, SFML Time, Player Input, and HUD\19.C++ strings, SFML text, and gont.mp4
[8a87f7b3c3700c6c]
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4,900,106 |
1313E641 |
C++ Game Programming 1\3.3. C++ Strings, SFML Time, Player Input, and HUD\20.Adding a score and a message.en.srt |
11,078 |
958D22FB |
C++ Game Programming 1\10.10. Layering Views and Implementing the HUD\58.Updating the HUD each frame.mp4
[a3753b86b0fb943]
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10,668,068 |
5BB84379 |
C++ Game Programming 1\10.10. Layering Views and Implementing the HUD\59.Drawing the HUD, the home, and level-up screens.mp4
[3772e3cb17d61286]
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8,291,790 |
4850EE36 |
C++ Game Programming 1\10.10. Layering Views and Implementing the HUD\57.Adding all the text and HUD objects.mp4
[9030d5e301897c6e]
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12,788,222 |
7630364E |
C++ Game Programming 1\10.10. Layering Views and Implementing the HUD\58.Updating the HUD each frame.en.srt |
5,846 |
E5CBBFF9 |
C++ Game Programming 1\10.10. Layering Views and Implementing the HUD\59.Drawing the HUD, the home, and level-up screens.en.srt |
4,302 |
ADD27FB7 |
C++ Game Programming 1\10.10. Layering Views and Implementing the HUD\57.Adding all the text and HUD objects.en.srt |
8,019 |
24AD6FDC |
C++ Game Programming 1\5.5. Collisions, Sound, and End Conditions\28.Preparing and drawing the player and other sprites.mp4
[ccc4c0c460ac7acc]
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7,094,378 |
B061C3C7 |
C++ Game Programming 1\5.5. Collisions, Sound, and End Conditions\32.Improving the game and the code.mp4
[117922ab2b4c610c]
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3,794,247 |
2E49FA57 |
C++ Game Programming 1\5.5. Collisions, Sound, and End Conditions\30.Handling death.mp4
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4,385,262 |
A34C0673 |
C++ Game Programming 1\5.5. Collisions, Sound, and End Conditions\29.Handling the player's input.mp4
[ef92976f539495e1]
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20,229,958 |
4FC33F5D |
C++ Game Programming 1\5.5. Collisions, Sound, and End Conditions\31.Simple sound FX.mp4
[251eb227d4a3327c]
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9,617,085 |
BA1B3290 |
C++ Game Programming 1\5.5. Collisions, Sound, and End Conditions\30.Handling death.en.srt |
3,525 |
C9B748F7 |
C++ Game Programming 1\5.5. Collisions, Sound, and End Conditions\31.Simple sound FX.en.srt |
7,497 |
6F8EE6D4 |
C++ Game Programming 1\5.5. Collisions, Sound, and End Conditions\32.Improving the game and the code.en.srt |
4,226 |
5295B39D |
C++ Game Programming 1\5.5. Collisions, Sound, and End Conditions\29.Handling the player's input.en.srt |
16,735 |
B1CE8CA5 |
C++ Game Programming 1\5.5. Collisions, Sound, and End Conditions\28.Preparing and drawing the player and other sprites.en.srt |
5,892 |
24374305 |
C++ Game Programming 1\11.11. Sound Effects, File I_O, and Finishing the Game\61.Preparing sound effects.en.srt |
2,758 |
45BBD127 |
C++ Game Programming 1\11.11. Sound Effects, File I_O, and Finishing the Game\62.Leveling up.mp4
[ac1adb15d40a454d]
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6,166,097 |
E5D84B00 |
C++ Game Programming 1\11.11. Sound Effects, File I_O, and Finishing the Game\61.Preparing sound effects.mp4
[2cea73627e0fe7f2]
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4,004,360 |
6C921DE1 |
C++ Game Programming 1\11.11. Sound Effects, File I_O, and Finishing the Game\64.Playing the rest of the sounds.en.srt |
5,935 |
EC313A03 |
C++ Game Programming 1\11.11. Sound Effects, File I_O, and Finishing the Game\63.Restarting the game.mp4
[485b545046fbf33c]
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2,527,381 |
07F07DCB |
C++ Game Programming 1\11.11. Sound Effects, File I_O, and Finishing the Game\62.Leveling up.en.srt |
4,585 |
75EB118D |
C++ Game Programming 1\11.11. Sound Effects, File I_O, and Finishing the Game\63.Restarting the game.en.srt |
2,164 |
462FC4A3 |
C++ Game Programming 1\11.11. Sound Effects, File I_O, and Finishing the Game\60.Saving and loading the high score.en.srt |
5,660 |
D7F314A0 |
C++ Game Programming 1\11.11. Sound Effects, File I_O, and Finishing the Game\60.Saving and loading the high score.mp4
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8,366,098 |
9E03E6E0 |
C++ Game Programming 1\11.11. Sound Effects, File I_O, and Finishing the Game\64.Playing the rest of the sounds.mp4
[9fe69451d4e1d772]
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10,684,080 |
E27ED2F4 |
C++ Game Programming 1\8.8. Pointers, the Standard Template Library, and Texture Management\45.Working with pointers.mp4
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12,175,733 |
9B22AFF8 |
C++ Game Programming 1\8.8. Pointers, the Standard Template Library, and Texture Management\46.The Standard Template Library.mp4
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12,299,121 |
AAF1E4A3 |
C++ Game Programming 1\8.8. Pointers, the Standard Template Library, and Texture Management\44.Getting started with pointers.mp4
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12,991,230 |
2586E027 |
C++ Game Programming 1\8.8. Pointers, the Standard Template Library, and Texture Management\50.Using the TextureHolder class for all textures.en.srt |
3,991 |
AED3E81A |
C++ Game Programming 1\8.8. Pointers, the Standard Template Library, and Texture Management\47.The TextureHolder class.en.srt |
10,062 |
2EFCE88C |
C++ Game Programming 1\8.8. Pointers, the Standard Template Library, and Texture Management\48.Building a horde of zombies.mp4
[d64f702c629041b3]
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25,659,515 |
24BA85D8 |
C++ Game Programming 1\8.8. Pointers, the Standard Template Library, and Texture Management\49.Creating a horde and bringing it back to life.mp4
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|
27,881,717 |
2D6B65D5 |
C++ Game Programming 1\8.8. Pointers, the Standard Template Library, and Texture Management\48.Building a horde of zombies.en.srt |
17,501 |
DFF67A38 |
C++ Game Programming 1\8.8. Pointers, the Standard Template Library, and Texture Management\45.Working with pointers.en.srt |
15,441 |
6F99A81A |
C++ Game Programming 1\8.8. Pointers, the Standard Template Library, and Texture Management\49.Creating a horde and bringing it back to life.en.srt |
16,975 |
BC8A93B0 |
C++ Game Programming 1\8.8. Pointers, the Standard Template Library, and Texture Management\44.Getting started with pointers.en.srt |
15,672 |
AE4E45AB |
C++ Game Programming 1\8.8. Pointers, the Standard Template Library, and Texture Management\47.The TextureHolder class.mp4
[5d5b3832e40a0e1b]
|
13,437,742 |
94A165CB |
C++ Game Programming 1\8.8. Pointers, the Standard Template Library, and Texture Management\46.The Standard Template Library.en.srt |
13,753 |
E418E3EA |
C++ Game Programming 1\8.8. Pointers, the Standard Template Library, and Texture Management\50.Using the TextureHolder class for all textures.mp4
[1a0c3b78767cfb12]
|
7,174,300 |
D9E24E68 |
C++ Game Programming 1\4.4. Loops, Arrays, Switch, Enumerations, and Functions\23.Arrays.en.srt |
6,986 |
66B6CD75 |
C++ Game Programming 1\4.4. Loops, Arrays, Switch, Enumerations, and Functions\26.Getting started with functions.mp4
[55d857939c260b88]
|
14,701,588 |
9FA36A6B |
C++ Game Programming 1\4.4. Loops, Arrays, Switch, Enumerations, and Functions\24.Making decisions with switch.en.srt |
3,232 |
6E89C455 |
C++ Game Programming 1\4.4. Loops, Arrays, Switch, Enumerations, and Functions\26.Getting started with functions.en.srt |
19,933 |
751EF1E2 |
C++ Game Programming 1\4.4. Loops, Arrays, Switch, Enumerations, and Functions\22.Loops.mp4
[e13521f61ffd76fa]
|
6,793,989 |
F3F781A4 |
C++ Game Programming 1\4.4. Loops, Arrays, Switch, Enumerations, and Functions\25.Class enumerations.en.srt |
3,888 |
894F20DD |
C++ Game Programming 1\4.4. Loops, Arrays, Switch, Enumerations, and Functions\25.Class enumerations.mp4
[36db4d47df97b99f]
|
3,062,630 |
9502B90C |
C++ Game Programming 1\4.4. Loops, Arrays, Switch, Enumerations, and Functions\27.Growing the branches.mp4
[954dfe0351daeccd]
|
18,632,703 |
495E847D |
C++ Game Programming 1\4.4. Loops, Arrays, Switch, Enumerations, and Functions\27.Growing the branches.en.srt |
14,277 |
556789CB |
C++ Game Programming 1\4.4. Loops, Arrays, Switch, Enumerations, and Functions\24.Making decisions with switch.mp4
[b1056a9dd6f3d4a5]
|
2,557,691 |
4FCD18D6 |
C++ Game Programming 1\4.4. Loops, Arrays, Switch, Enumerations, and Functions\23.Arrays.mp4
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|
5,238,339 |
AEB3F92E |
C++ Game Programming 1\4.4. Loops, Arrays, Switch, Enumerations, and Functions\22.Loops.en.srt |
9,372 |
24F944E7 |
C++ Game Programming 1\1.1. C++, SFML, Visual Studio, and Starting the First Game\06.Starting to code the game.en.srt |
15,680 |
9EBBDAAE |
C++ Game Programming 1\1.1. C++, SFML, Visual Studio, and Starting the First Game\10.Handling errors.mp4
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|
5,263,801 |
6D510A53 |
C++ Game Programming 1\1.1. C++, SFML, Visual Studio, and Starting the First Game\06.Starting to code the game.mp4
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|
15,622,460 |
431B8B39 |
C++ Game Programming 1\1.1. C++, SFML, Visual Studio, and Starting the First Game\02.The games, C++, and SFML.mp4
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11,359,850 |
DEF2E8CA |
C++ Game Programming 1\1.1. C++, SFML, Visual Studio, and Starting the First Game\09.Drawing the game background.mp4
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|
12,440,043 |
D16078C8 |
C++ Game Programming 1\1.1. C++, SFML, Visual Studio, and Starting the First Game\04.Planning Timber!!! and creating a project from the template.en.srt |
6,453 |
59321CB2 |
C++ Game Programming 1\1.1. C++, SFML, Visual Studio, and Starting the First Game\03.Setting up the development environment.mp4
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|
15,985,268 |
C8BB6385 |
C++ Game Programming 1\1.1. C++, SFML, Visual Studio, and Starting the First Game\09.Drawing the game background.en.srt |
6,971 |
04F3A955 |
C++ Game Programming 1\1.1. C++, SFML, Visual Studio, and Starting the First Game\08.The main game loop.en.srt |
8,571 |
2FAD3E7E |
C++ Game Programming 1\1.1. C++, SFML, Visual Studio, and Starting the First Game\05.Adding project assets and understanding coordinates.en.srt |
8,220 |
D3334774 |
C++ Game Programming 1\1.1. C++, SFML, Visual Studio, and Starting the First Game\01.The course overview.en.srt |
7,136 |
84107CCB |
C++ Game Programming 1\1.1. C++, SFML, Visual Studio, and Starting the First Game\08.The main game loop.mp4
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|
16,008,194 |
5377E49F |
C++ Game Programming 1\1.1. C++, SFML, Visual Studio, and Starting the First Game\10.Handling errors.en.srt |
6,777 |
1A83A150 |
C++ Game Programming 1\1.1. C++, SFML, Visual Studio, and Starting the First Game\05.Adding project assets and understanding coordinates.mp4
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|
9,063,109 |
1FA9E4B9 |
C++ Game Programming 1\1.1. C++, SFML, Visual Studio, and Starting the First Game\07.Opening a window using SFML.en.srt |
8,830 |
FFEBD59B |
C++ Game Programming 1\1.1. C++, SFML, Visual Studio, and Starting the First Game\01.The course overview.mp4
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|
18,103,382 |
0A19D79D |
C++ Game Programming 1\1.1. C++, SFML, Visual Studio, and Starting the First Game\02.The games, C++, and SFML.en.srt |
7,756 |
C45D428F |
C++ Game Programming 1\1.1. C++, SFML, Visual Studio, and Starting the First Game\04.Planning Timber!!! and creating a project from the template.mp4
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|
7,391,970 |
5CE33DA4 |
C++ Game Programming 1\1.1. C++, SFML, Visual Studio, and Starting the First Game\03.Setting up the development environment.en.srt |
9,936 |
EEA5DF16 |
C++ Game Programming 1\1.1. C++, SFML, Visual Studio, and Starting the First Game\07.Opening a window using SFML.mp4
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|
11,596,581 |
4047FB75 |
C++ Game Programming 1\6.6. Object-Oriented Programming, Classes, and SFML Views\37.Starting the Zombie Arena game engine.mp4
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|
11,696,452 |
1BE390B7 |
C++ Game Programming 1\6.6. Object-Oriented Programming, Classes, and SFML Views\34.Object-oriented programming.mp4
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|
24,322,818 |
A0E24AB2 |
C++ Game Programming 1\6.6. Object-Oriented Programming, Classes, and SFML Views\38.Managing the code files.en.srt |
3,234 |
4A967F7D |
C++ Game Programming 1\6.6. Object-Oriented Programming, Classes, and SFML Views\38.Managing the code files.mp4
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|
3,794,954 |
57086050 |
C++ Game Programming 1\6.6. Object-Oriented Programming, Classes, and SFML Views\35.Building player - The first class.en.srt |
39,190 |
750446F3 |
C++ Game Programming 1\6.6. Object-Oriented Programming, Classes, and SFML Views\39.Starting coding the main game loop.mp4
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20,191,492 |
F1E33E27 |
C++ Game Programming 1\6.6. Object-Oriented Programming, Classes, and SFML Views\36.Controlling the game camera with SFML view.en.srt |
8,552 |
E1D645AB |
C++ Game Programming 1\6.6. Object-Oriented Programming, Classes, and SFML Views\39.Starting coding the main game loop.en.srt |
14,561 |
C0D0530E |
C++ Game Programming 1\6.6. Object-Oriented Programming, Classes, and SFML Views\37.Starting the Zombie Arena game engine.en.srt |
8,806 |
27E17873 |
C++ Game Programming 1\6.6. Object-Oriented Programming, Classes, and SFML Views\33.Planning and starting the zombie arena game.en.srt |
13,015 |
D182304E |
C++ Game Programming 1\6.6. Object-Oriented Programming, Classes, and SFML Views\35.Building player - The first class.mp4
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42,899,100 |
83CED253 |
C++ Game Programming 1\6.6. Object-Oriented Programming, Classes, and SFML Views\36.Controlling the game camera with SFML view.mp4
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6,688,167 |
D995530D |
C++ Game Programming 1\6.6. Object-Oriented Programming, Classes, and SFML Views\34.Object-oriented programming.en.srt |
30,472 |
1A6AE90E |
C++ Game Programming 1\6.6. Object-Oriented Programming, Classes, and SFML Views\33.Planning and starting the zombie arena game.mp4
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C++ Game Programming 1\7.7. C ++ References, Sprite Sheets, and Vertex Arrays |
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C++ Game Programming 1\Exercise Files |
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C++ Game Programming 1\9.9. Collision Detection, Pickups, and Bullets |
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C++ Game Programming 1\3.3. C++ Strings, SFML Time, Player Input, and HUD |
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C++ Game Programming 1\10.10. Layering Views and Implementing the HUD |
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C++ Game Programming 1\5.5. Collisions, Sound, and End Conditions |
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C++ Game Programming 1 |
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Total size: |
807,774,753 |
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