Pluralsight Prototyping Game Systems for Swords and Shovels\01.Course Overview\0101.Course Overview.mp4
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Pluralsight Prototyping Game Systems for Swords and Shovels\01.Course Overview\0101.Course Overview.srt |
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Pluralsight Prototyping Game Systems for Swords and Shovels\02.Understand the DesignPrototype Relationship\0201.The Purpose of a Prototype.mp4
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Pluralsight Prototyping Game Systems for Swords and Shovels\02.Understand the DesignPrototype Relationship\0201.The Purpose of a Prototype.srt |
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Pluralsight Prototyping Game Systems for Swords and Shovels\02.Understand the DesignPrototype Relationship\0202.Assessing Design Needs.mp4
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Pluralsight Prototyping Game Systems for Swords and Shovels\02.Understand the DesignPrototype Relationship\0202.Assessing Design Needs.srt |
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Pluralsight Prototyping Game Systems for Swords and Shovels\02.Understand the DesignPrototype Relationship\0203.Understanding the Systems of a Game.mp4
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Pluralsight Prototyping Game Systems for Swords and Shovels\02.Understand the DesignPrototype Relationship\0203.Understanding the Systems of a Game.srt |
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Pluralsight Prototyping Game Systems for Swords and Shovels\02.Understand the DesignPrototype Relationship\0204.Plan of Action.mp4
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Pluralsight Prototyping Game Systems for Swords and Shovels\02.Understand the DesignPrototype Relationship\0204.Plan of Action.srt |
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Pluralsight Prototyping Game Systems for Swords and Shovels\02.Understand the DesignPrototype Relationship\0205.Assessing System Viability.mp4
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Pluralsight Prototyping Game Systems for Swords and Shovels\02.Understand the DesignPrototype Relationship\0205.Assessing System Viability.srt |
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Pluralsight Prototyping Game Systems for Swords and Shovels\03.Building a Prototype Play Space\0301.Creating a Prototype Scene.mp4
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Pluralsight Prototyping Game Systems for Swords and Shovels\03.Building a Prototype Play Space\0301.Creating a Prototype Scene.srt |
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Pluralsight Prototyping Game Systems for Swords and Shovels\03.Building a Prototype Play Space\0302.Building with the Pro Builder Tool.mp4
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Pluralsight Prototyping Game Systems for Swords and Shovels\03.Building a Prototype Play Space\0302.Building with the Pro Builder Tool.srt |
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Pluralsight Prototyping Game Systems for Swords and Shovels\03.Building a Prototype Play Space\0303.Testing with the Character.mp4
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Pluralsight Prototyping Game Systems for Swords and Shovels\03.Building a Prototype Play Space\0303.Testing with the Character.srt |
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Pluralsight Prototyping Game Systems for Swords and Shovels\04.Prototyping Non-combat Systems\0401.Harvesting Loot Drops.mp4
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Pluralsight Prototyping Game Systems for Swords and Shovels\04.Prototyping Non-combat Systems\0401.Harvesting Loot Drops.srt |
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Pluralsight Prototyping Game Systems for Swords and Shovels\04.Prototyping Non-combat Systems\0402.Harvesting Loot Drops isHarvestable.mp4
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Pluralsight Prototyping Game Systems for Swords and Shovels\04.Prototyping Non-combat Systems\0402.Harvesting Loot Drops isHarvestable.srt |
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Pluralsight Prototyping Game Systems for Swords and Shovels\04.Prototyping Non-combat Systems\0403.Harvesting Loot Drops digSwings.mp4
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Pluralsight Prototyping Game Systems for Swords and Shovels\04.Prototyping Non-combat Systems\0403.Harvesting Loot Drops digSwings.srt |
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Pluralsight Prototyping Game Systems for Swords and Shovels\04.Prototyping Non-combat Systems\0404.Tool Upgrades and Powerups.mp4
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Pluralsight Prototyping Game Systems for Swords and Shovels\04.Prototyping Non-combat Systems\0404.Tool Upgrades and Powerups.srt |
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Pluralsight Prototyping Game Systems for Swords and Shovels\05.Adding Juicy Interactions\0501.Digging.mp4
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Pluralsight Prototyping Game Systems for Swords and Shovels\05.Adding Juicy Interactions\0501.Digging.srt |
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Pluralsight Prototyping Game Systems for Swords and Shovels\05.Adding Juicy Interactions\0502.Opening Chest.mp4
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Pluralsight Prototyping Game Systems for Swords and Shovels\05.Adding Juicy Interactions\0502.Opening Chest.srt |
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Pluralsight Prototyping Game Systems for Swords and Shovels\05.Adding Juicy Interactions\0503.Shovel Power Boost.mp4
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Pluralsight Prototyping Game Systems for Swords and Shovels\05.Adding Juicy Interactions\0503.Shovel Power Boost.srt |
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Pluralsight Prototyping Game Systems for Swords and Shovels\06.Playtesting and Iterating Based on Feedback\0601.Playtesting.mp4
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Pluralsight Prototyping Game Systems for Swords and Shovels\06.Playtesting and Iterating Based on Feedback\0601.Playtesting.srt |
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Pluralsight Prototyping Game Systems for Swords and Shovels\06.Playtesting and Iterating Based on Feedback\0602.Reviewing and Assessing Feedback.mp4
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Pluralsight Prototyping Game Systems for Swords and Shovels\06.Playtesting and Iterating Based on Feedback\0602.Reviewing and Assessing Feedback.srt |
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Pluralsight Prototyping Game Systems for Swords and Shovels\06.Playtesting and Iterating Based on Feedback\0603.Making Changes.mp4
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Pluralsight Prototyping Game Systems for Swords and Shovels\06.Playtesting and Iterating Based on Feedback\0603.Making Changes.srt |
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Pluralsight Prototyping Game Systems for Swords and Shovels\Exercise Files\swords-shovels-prototyping-game-systems.zip |
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Pluralsight Prototyping Game Systems for Swords and Shovels\01.Course Overview |
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Pluralsight Prototyping Game Systems for Swords and Shovels\02.Understand the DesignPrototype Relationship |
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Pluralsight Prototyping Game Systems for Swords and Shovels\03.Building a Prototype Play Space |
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Pluralsight Prototyping Game Systems for Swords and Shovels\04.Prototyping Non-combat Systems |
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Pluralsight Prototyping Game Systems for Swords and Shovels\05.Adding Juicy Interactions |
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Pluralsight Prototyping Game Systems for Swords and Shovels\06.Playtesting and Iterating Based on Feedback |
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Pluralsight Prototyping Game Systems for Swords and Shovels\Exercise Files |
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Pluralsight Prototyping Game Systems for Swords and Shovels |
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