RAR-files |
phgad-6f77-xqzt.rar |
50,000,000 |
6AFA21D1 |
phgad-6f77-xqzt.r00 |
50,000,000 |
66042F27 |
phgad-6f77-xqzt.r01 |
50,000,000 |
8AC04CAA |
phgad-6f77-xqzt.r02 |
50,000,000 |
1DC3AC24 |
phgad-6f77-xqzt.r03 |
50,000,000 |
263EA48F |
phgad-6f77-xqzt.r04 |
50,000,000 |
D35D7474 |
phgad-6f77-xqzt.r05 |
50,000,000 |
CFC53ABD |
phgad-6f77-xqzt.r06 |
50,000,000 |
EF7C01FA |
phgad-6f77-xqzt.r07 |
50,000,000 |
BC47309E |
phgad-6f77-xqzt.r08 |
50,000,000 |
551F1C84 |
phgad-6f77-xqzt.r09 |
50,000,000 |
247FAB9D |
phgad-6f77-xqzt.r10 |
50,000,000 |
852F9DA4 |
phgad-6f77-xqzt.r11 |
44,207,827 |
F8FBDC9C |
|
Total size: |
644,207,827 |
|
|
Archived
files |
Hands-on Game AI Development [Video]\Exercise Files\code_35675.zip |
721,597 |
58B00FEF |
Hands-on Game AI Development [Video]\2.Implementing Decision Trees\07.Implementing Decision Trees in Your Game.mp4
[65c0cdbb933d7fc5]
|
33,136,230 |
4F8E839F |
Hands-on Game AI Development [Video]\2.Implementing Decision Trees\09.Writing a Battle City-Like Game AI.mp4
[f1c26bfbedcc9a8f]
|
5,111,381 |
425E5D0D |
Hands-on Game AI Development [Video]\2.Implementing Decision Trees\06.What Is a Decision Tree.mp4
[ff997586e5823402]
|
15,651,503 |
409FD79E |
Hands-on Game AI Development [Video]\2.Implementing Decision Trees\08.Decision Trees for General Logic and AI Behavior.mp4
[d044b332a9b11095]
|
98,595,211 |
3860A682 |
Hands-on Game AI Development [Video]\2.Implementing Decision Trees\10.Putting It All Together – A |
26,706,861 |
B96B2979 |
Hands-on Game AI Development [Video]\4.Movement and Pathfinding\19.Implementing A.mp4
[71e81e29cbf1c89e]
|
4,939,879 |
8648753D |
Hands-on Game AI Development [Video]\4.Movement and Pathfinding\15.Graphs for Pathfinding.mp4
[4b7a96cde4c75c18]
|
3,061,225 |
A13A17E9 |
Hands-on Game AI Development [Video]\4.Movement and Pathfinding\17.Implementing Graphs and Navigation Graphs.mp4
[b693975b49dd3de6]
|
40,956,223 |
427CCD6C |
Hands-on Game AI Development [Video]\4.Movement and Pathfinding\18.Pathfinding Algorithms.mp4
[785725b92cf492e5]
|
3,488,107 |
0FFFF2F9 |
Hands-on Game AI Development [Video]\4.Movement and Pathfinding\16.Navigation Graphs.mp4
[accf72422a89a6be]
|
7,373,797 |
62F516AA |
Hands-on Game AI Development [Video]\3.Using Finite-State Machines (FSM)\12.Implementing Finite State Machines.mp4
[3bbcda59f93598bf]
|
23,271,331 |
F765AA0D |
Hands-on Game AI Development [Video]\3.Using Finite-State Machines (FSM)\11.What Is a Finite-State Machine.mp4
[7d9ee02a2b7ccccb]
|
14,718,992 |
1FDECEBA |
Hands-on Game AI Development [Video]\3.Using Finite-State Machines (FSM)\13.State Machines for General Logic and AI Behavior.mp4
[5498414df15da62f]
|
4,992,755 |
4BCB14B0 |
Hands-on Game AI Development [Video]\3.Using Finite-State Machines (FSM)\14.Applying FSM Basis to the Pac-Man-Like Game.mp4
[463fb8ef4aa0bbec]
|
20,789,313 |
1420D72E |
Hands-on Game AI Development [Video]\5.Path Planning and Deploying your Game\24.Putting It All Together – A |
128,499,476 |
2F1B75CC |
Hands-on Game AI Development [Video]\5.Path Planning and Deploying your Game\21.Point of Visibility in Use.mp4
[cce08c655edd01d2]
|
7,856,549 |
953CF9D7 |
Hands-on Game AI Development [Video]\5.Path Planning and Deploying your Game\20.Path Planning.mp4
[88d9549112cdf38a]
|
28,274,541 |
6C083D9B |
Hands-on Game AI Development [Video]\5.Path Planning and Deploying your Game\23.Implementing a Path Planner Class.mp4
[cdd4014a740c7551]
|
20,103,414 |
1348AE19 |
Hands-on Game AI Development [Video]\5.Path Planning and Deploying your Game\22.Path Planner.mp4
[1c7f2a9e86a5ace6]
|
13,257,000 |
0E590FDC |
Hands-on Game AI Development [Video]\1.Why Do We Need Artificial Intelligence in Games\02.Basics of AI.mp4
[a2a5a42940d59f86]
|
16,914,459 |
669B2373 |
Hands-on Game AI Development [Video]\1.Why Do We Need Artificial Intelligence in Games\05.Create Your Own Tic-Tac-Toe Game with AI.mp4
[226e67557727a9e9]
|
45,802,154 |
EC8A1022 |
Hands-on Game AI Development [Video]\1.Why Do We Need Artificial Intelligence in Games\03.Exploring the Zero-Sum Games.mp4
[faca124da48cb01a]
|
7,620,523 |
666397C5 |
Hands-on Game AI Development [Video]\1.Why Do We Need Artificial Intelligence in Games\01.The Course Overview.mp4
[b1ea223624abf6e9]
|
45,869,510 |
CE26253D |
Hands-on Game AI Development [Video]\1.Why Do We Need Artificial Intelligence in Games\04.Using the Minimax Algorithm.mp4
[5f45cc724316c29]
|
26,489,128 |
D2C3C5DC |
Hands-on Game AI Development [Video]\Exercise Files |
0 |
00000000 |
Hands-on Game AI Development [Video]\2.Implementing Decision Trees |
0 |
00000000 |
Hands-on Game AI Development [Video]\4.Movement and Pathfinding |
0 |
00000000 |
Hands-on Game AI Development [Video]\3.Using Finite-State Machines (FSM) |
0 |
00000000 |
Hands-on Game AI Development [Video]\5.Path Planning and Deploying your Game |
0 |
00000000 |
Hands-on Game AI Development [Video]\1.Why Do We Need Artificial Intelligence in Games |
0 |
00000000 |
Hands-on Game AI Development [Video] |
0 |
00000000 |
|
Total size: |
644,201,159 |
|
|