RAR-files |
rebar-fbx.workflows.for.blender.to.unity.rar |
50,000,000 |
10665BC4 |
rebar-fbx.workflows.for.blender.to.unity.r00 |
50,000,000 |
6FD6D8D0 |
rebar-fbx.workflows.for.blender.to.unity.r01 |
50,000,000 |
D2F9ED2C |
rebar-fbx.workflows.for.blender.to.unity.r02 |
50,000,000 |
B5A1FC7E |
rebar-fbx.workflows.for.blender.to.unity.r03 |
50,000,000 |
373EDB57 |
rebar-fbx.workflows.for.blender.to.unity.r04 |
50,000,000 |
FCAE7CDD |
rebar-fbx.workflows.for.blender.to.unity.r05 |
50,000,000 |
1C4E381D |
rebar-fbx.workflows.for.blender.to.unity.r06 |
50,000,000 |
92B0ED1C |
rebar-fbx.workflows.for.blender.to.unity.r07 |
50,000,000 |
B6CAC536 |
rebar-fbx.workflows.for.blender.to.unity.r08 |
50,000,000 |
E4B7B3D0 |
rebar-fbx.workflows.for.blender.to.unity.r09 |
50,000,000 |
6B258D77 |
rebar-fbx.workflows.for.blender.to.unity.r10 |
50,000,000 |
46D28473 |
rebar-fbx.workflows.for.blender.to.unity.r11 |
50,000,000 |
89AC545E |
rebar-fbx.workflows.for.blender.to.unity.r12 |
50,000,000 |
29B0416D |
rebar-fbx.workflows.for.blender.to.unity.r13 |
50,000,000 |
4E53ADAB |
rebar-fbx.workflows.for.blender.to.unity.r14 |
50,000,000 |
865DCD05 |
rebar-fbx.workflows.for.blender.to.unity.r15 |
50,000,000 |
0343AC63 |
rebar-fbx.workflows.for.blender.to.unity.r16 |
50,000,000 |
B8DC8711 |
rebar-fbx.workflows.for.blender.to.unity.r17 |
50,000,000 |
7975964B |
rebar-fbx.workflows.for.blender.to.unity.r18 |
50,000,000 |
1DDC4291 |
rebar-fbx.workflows.for.blender.to.unity.r19 |
50,000,000 |
4CC7F5A4 |
rebar-fbx.workflows.for.blender.to.unity.r20 |
50,000,000 |
510FC9BC |
rebar-fbx.workflows.for.blender.to.unity.r21 |
50,000,000 |
6FE22643 |
rebar-fbx.workflows.for.blender.to.unity.r22 |
50,000,000 |
2D2C5CAE |
rebar-fbx.workflows.for.blender.to.unity.r23 |
50,000,000 |
6B0ADB73 |
rebar-fbx.workflows.for.blender.to.unity.r24 |
50,000,000 |
0A478618 |
rebar-fbx.workflows.for.blender.to.unity.r25 |
50,000,000 |
59741EDF |
rebar-fbx.workflows.for.blender.to.unity.r26 |
50,000,000 |
53E0E86D |
rebar-fbx.workflows.for.blender.to.unity.r27 |
50,000,000 |
CE0C5AD0 |
rebar-fbx.workflows.for.blender.to.unity.r28 |
50,000,000 |
B092806E |
rebar-fbx.workflows.for.blender.to.unity.r29 |
50,000,000 |
2B2A7A69 |
rebar-fbx.workflows.for.blender.to.unity.r30 |
50,000,000 |
21C149D4 |
rebar-fbx.workflows.for.blender.to.unity.r31 |
50,000,000 |
ACA01059 |
rebar-fbx.workflows.for.blender.to.unity.r32 |
50,000,000 |
4F54E076 |
rebar-fbx.workflows.for.blender.to.unity.r33 |
50,000,000 |
BA214B57 |
rebar-fbx.workflows.for.blender.to.unity.r34 |
50,000,000 |
18C47798 |
rebar-fbx.workflows.for.blender.to.unity.r35 |
50,000,000 |
B7BBE139 |
rebar-fbx.workflows.for.blender.to.unity.r36 |
50,000,000 |
AD375A9D |
rebar-fbx.workflows.for.blender.to.unity.r37 |
50,000,000 |
6042B4B9 |
rebar-fbx.workflows.for.blender.to.unity.r38 |
50,000,000 |
F092FA0C |
rebar-fbx.workflows.for.blender.to.unity.r39 |
50,000,000 |
9FDD2B24 |
rebar-fbx.workflows.for.blender.to.unity.r40 |
50,000,000 |
D3E3437D |
rebar-fbx.workflows.for.blender.to.unity.r41 |
50,000,000 |
E3F68DFA |
rebar-fbx.workflows.for.blender.to.unity.r42 |
41,187,698 |
5FE5B4DC |
|
Total size: |
2,191,187,698 |
|
|
Archived
files |
01 - Course Overview\01 - Course Overview.mp4
[94b36c478fcee910]
|
4,998,392 |
0F94526E |
02 - Project Layout\02 - Importing Unity Packages.mp4
[c5ae804da1a5323b]
|
29,906,147 |
65044285 |
02 - Project Layout\03 - Exporting a scale reference from Unity to Blender.mp4
[162422063e8249bb]
|
23,298,880 |
B80135DE |
02 - Project Layout\04 - Adding a posed FBX character in Blender .mp4
[e2fd107e6bdbc999]
|
23,456,329 |
3813788F |
02 - Project Layout\05 - Using the Grease Pencil to mark up the project.mp4
[7cc70b0dde1b49b]
|
9,259,890 |
B7DCB720 |
03 - Modeling & PBR Texturing in Blender\06 - Blocking in a seat model.mp4
[c65416feb871646d]
|
29,465,866 |
29B136B6 |
03 - Modeling & PBR Texturing in Blender\07 - Adding details to the seat with bevels .mp4
[2760692d9c54b16]
|
51,977,028 |
AEF0171D |
03 - Modeling & PBR Texturing in Blender\08 - Painting extra detail in the Diffuse map..mp4
[3772537e93f39074]
|
18,696,094 |
5A473A99 |
03 - Modeling & PBR Texturing in Blender\09 - Matching color channels to Unity's HDRP shader using the Compositor in Blender.mp4
[48fe45385f7ab455]
|
21,961,198 |
FA7A4663 |
03 - Modeling & PBR Texturing in Blender\10 - Painting a Height map to use as a Normal map.mp4
[8a313f7c863227ec]
|
29,982,310 |
2D33CDA7 |
03 - Modeling & PBR Texturing in Blender\11 - Adding Metallic and Roughness maps using Texture Paint.mp4
[6c468aad95d226fd]
|
46,038,976 |
20602F80 |
03 - Modeling & PBR Texturing in Blender\12 - FBX Workflows Blender Unity M3c 1.mp4
[2b1e868ac1f0b751]
|
40,618,847 |
434A64C6 |
03 - Modeling & PBR Texturing in Blender\13 - Continuing the modeling details with bevels and loop cuts.mp4
[b91e85a64ff0b66d]
|
40,618,847 |
6564472D |
03 - Modeling & PBR Texturing in Blender\14 - Marking seams for UV unwrapping.mp4
[41c3c2cfc3c214b9]
|
61,851,353 |
93097A3B |
03 - Modeling & PBR Texturing in Blender\15 - Adding a base color texture using Texture Paint in Blender.mp4
[eb45884505a6ef63]
|
67,591,072 |
C7F5E9CD |
03 - Modeling & PBR Texturing in Blender\16 - Testing the new textures inside Unity.mp4
[21f7a655abf75d28]
|
24,981,222 |
DD9570E1 |
04 - Modeling the Vehicle\17 - Making a simple outer shell for the vehicle.mp4
[e3c8022c0686c6e]
|
26,193,734 |
8FBE5390 |
04 - Modeling the Vehicle\18 - Using loop selections and bevels to create a frame for the vehicle.mp4
[6e00814b50893a19]
|
15,631,034 |
9F5BA0BD |
04 - Modeling the Vehicle\19 - Separating part of the model to make a door.mp4
[a693679d3627335a]
|
18,104,719 |
931DDADD |
04 - Modeling the Vehicle\20 - Adding a glass material and viewing it in the Eevee renderer.mp4
[d13cb0857a9093b0]
|
19,494,325 |
B81BD176 |
04 - Modeling the Vehicle\21 - Bridging loops and flipping normals to create solid interiors.mp4
[f0f82ed9a50350d9]
|
24,770,086 |
794E52C1 |
04 - Modeling the Vehicle\22 - Making lights with emissive materials.mp4
[cc9b71892b56b451]
|
39,226,880 |
E2DAE35F |
04 - Modeling the Vehicle\23 - Modeling the flexible arms of the vehicle.mp4
[3b742b3536b8a30f]
|
41,833,640 |
928EB65C |
04 - Modeling the Vehicle\24 - Modeling the engines.mp4
[8f01d19c32209f44]
|
36,750,822 |
1F136E88 |
04 - Modeling the Vehicle\25 - Testing the updated vehicle in Unity.mp4
[e6feb8b107633b92]
|
52,852,362 |
DFFB5199 |
05 - Rigging the Vehicle\26 - Beginning the armature with rigid bones.mp4
[685b5a4e7ddf0a49]
|
26,302,153 |
A0C7BA00 |
05 - Rigging the Vehicle\27 - Making the deformable bones.mp4
[25700b087dd90ae2]
|
15,291,631 |
90EDE2EF |
05 - Rigging the Vehicle\28 - Parenting the rigid objects to the armature.mp4
[52b7f2c17f39c6ea]
|
16,342,476 |
6FEFEB1B |
05 - Rigging the Vehicle\29 - Using automatic weights to assign the flexible bones to the armature.mp4
[4e398e0c9094d5a8]
|
10,826,977 |
ED173CE8 |
05 - Rigging the Vehicle\30 - FBX Workflows Blender Unity M5C 4.mp4
[4bc0faa9daa32508]
|
49,090,594 |
D936CF6A |
05 - Rigging the Vehicle\31 - Creating a pose library in Blender.mp4
[c827c4bb20bf1b06]
|
20,827,480 |
0402AFD0 |
05 - Rigging the Vehicle\32 - Adding the diagonal movements to the pose library.mp4
[431e1cd3f4c4a9c6]
|
38,647,900 |
9CE0F346 |
05 - Rigging the Vehicle\33 - Creating an animation timeline from the pose library.mp4
[e2b81280c1f912a5]
|
18,059,305 |
F9BDEFCA |
05 - Rigging the Vehicle\34 - Setting up Physics and adding the movement script in Unity.mp4
[c2b81809ccf00947]
|
14,295,379 |
456E5FB2 |
05 - Rigging the Vehicle\35 - Animator Controller in Unity.mp4
[6c662c9c8dac581a]
|
26,606,656 |
FDB94A49 |
unity-blender-fbx-workflows.zip |
1,155,326,984 |
C44D9350 |
01 - Course Overview |
0 |
00000000 |
02 - Project Layout |
0 |
00000000 |
03 - Modeling & PBR Texturing in Blender |
0 |
00000000 |
04 - Modeling the Vehicle |
0 |
00000000 |
05 - Rigging the Vehicle |
0 |
00000000 |
|
Total size: |
2,191,177,588 |
|
|