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Archived
files |
01 - Course Overview\01 - Course Overview.mp4
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02 - Arnold Basics\02 - Rendering Basics.mp4
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02 - Arnold Basics\03 - Sampling.mp4
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02 - Arnold Basics\04 - Ray Depth.mp4
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02 - Arnold Basics\05 - Understanding Linear Workflow.mp4
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02 - Arnold Basics\06 - Rendering with Linear Workflow in Arnold.mp4
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02 - Arnold Basics\07 - Gamma Correction for Images and .tx Conversion.mp4
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03 - Lighting in Arnold\08 - Maya Point and Directional Lights.mp4
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03 - Lighting in Arnold\09 - Maya Spot Lights.mp4
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03 - Lighting in Arnold\10 - Maya and Arnold Area Lights.mp4
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03 - Lighting in Arnold\11 - Photometric Lights.mp4
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03 - Lighting in Arnold\12 - Arnold Mesh Lights.mp4
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03 - Lighting in Arnold\13 - Arnold Image Based Lighting.mp4
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03 - Lighting in Arnold\14 - Arnold Physical Sky.mp4
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04 - Arnold Materials\15 - Diffuse and Matte Attributes for the aiStandard Shader.mp4
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04 - Arnold Materials\16 - Specular and Reflection Attributes for the aiStandard Shader.mp4
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04 - Arnold Materials\17 - Refraction Attributes for the aiStandard Shader.mp4
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04 - Arnold Materials\18 - Working with the aiHair Shader.mp4
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04 - Arnold Materials\19 - Working with the aiSkin Shader.mp4
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05 - Rendering Special Effects and Render Output\20 - Depth of Field and Bokeh.mp4
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05 - Rendering Special Effects and Render Output\21 - Ambient Occlusion.mp4
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05 - Rendering Special Effects and Render Output\22 - Rendering Volume Atmospheric Effects.mp4
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05 - Rendering Special Effects and Render Output\23 - Rendering AOVs with Arnold.mp4
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05 - Rendering Special Effects and Render Output\24 - Batch Rendering Arnold AOVs.mp4
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maya-arnold-introduction-2415.zip |
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01 - Course Overview |
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02 - Arnold Basics |
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03 - Lighting in Arnold |
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Total size: |
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