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Archived
files |
01 - Course Overview\01 - Course Overview.mp4
[5de28fe902ac9e3f]
|
13,210,117 |
48F2356C |
02 - Introduction to Rigging & Project Overview\02 - What Is a Rig.mp4
[9a99b56290fe4456]
|
47,467,617 |
C1DEC04B |
02 - Introduction to Rigging & Project Overview\03 - How the Basic Rigs Are Constructed.mp4
[956582bf8665586d]
|
34,485,045 |
95211E2C |
02 - Introduction to Rigging & Project Overview\04 - Analyzing the Arm Rig.mp4
[62afe3218857008c]
|
42,069,369 |
634F7044 |
02 - Introduction to Rigging & Project Overview\05 - The Pipeline and the Terminology for Rigging a Character.mp4
[f7d9a1632b56c52f]
|
13,843,828 |
71EDADE6 |
02 - Introduction to Rigging & Project Overview\06 - Preparing a Model for Rigging.mp4
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|
39,227,077 |
3F63D4BE |
03 - Introduction to Joints in Maya & Creating the Skeleton\07 - Creating Joints.mp4
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|
40,871,392 |
4D6E5389 |
03 - Introduction to Joints in Maya & Creating the Skeleton\08 - Editing Joint Chains.mp4
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|
56,900,586 |
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03 - Introduction to Joints in Maya & Creating the Skeleton\09 - Local Rotation Axis.mp4
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43,680,144 |
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03 - Introduction to Joints in Maya & Creating the Skeleton\10 - Rotation Order and Gimbal Lock.mp4
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31,954,178 |
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03 - Introduction to Joints in Maya & Creating the Skeleton\11 - Starting the Joint Layout.mp4
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03 - Introduction to Joints in Maya & Creating the Skeleton\12 - Continuing the Joint Layout.mp4
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|
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03 - Introduction to Joints in Maya & Creating the Skeleton\13 - Joint Naming Conventions.mp4
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|
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03 - Introduction to Joints in Maya & Creating the Skeleton\14 - Adjusting LRAs and Mirroring Joints.mp4
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76,025,344 |
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03 - Introduction to Joints in Maya & Creating the Skeleton\15 - Creating Proxy Geometry.mp4
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|
83,803,639 |
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04 - Introduction to FK_IK, Controllers, and Rigging the Legs\16 - Creating a Rig Hierarchy.mp4
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26,317,046 |
26354D1F |
04 - Introduction to FK_IK, Controllers, and Rigging the Legs\17 - IK vs. FK.mp4
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28,983,522 |
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04 - Introduction to FK_IK, Controllers, and Rigging the Legs\18 - IK Chain Basics.mp4
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04 - Introduction to FK_IK, Controllers, and Rigging the Legs\19 - Creating the Reverse Foot Joints.mp4
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04 - Introduction to FK_IK, Controllers, and Rigging the Legs\20 - Connecting the Reverse Foot Rig.mp4
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04 - Introduction to FK_IK, Controllers, and Rigging the Legs\21 - Creating the Foot Controllers.mp4
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04 - Introduction to FK_IK, Controllers, and Rigging the Legs\22 - Creating Toe and Ball Foot Controls.mp4
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04 - Introduction to FK_IK, Controllers, and Rigging the Legs\23 - Creating Banking and Heel Controls.mp4
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04 - Introduction to FK_IK, Controllers, and Rigging the Legs\24 - Creating a No-flip Knee Setup.mp4
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04 - Introduction to FK_IK, Controllers, and Rigging the Legs\25 - Cleaning up the Foot Rig.mp4
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05 - Spline IK and Creating the Spine Rig\26 - Separating out the Spine Joints.mp4
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05 - Spline IK and Creating the Spine Rig\27 - Basics of Spline IK.mp4
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05 - Spline IK and Creating the Spine Rig\28 - Adding Spline IK to the Spine.mp4
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05 - Spline IK and Creating the Spine Rig\29 - Creating Clusters for the Spine Rig.mp4
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05 - Spline IK and Creating the Spine Rig\30 - Creating Upper and Lower Body Controls.mp4
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62,068,043 |
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05 - Spline IK and Creating the Spine Rig\31 - Connecting the Controllers.mp4
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05 - Spline IK and Creating the Spine Rig\32 - Creating a Stretchy Spine.mp4
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05 - Spline IK and Creating the Spine Rig\33 - Creating Spine Twist Controls.mp4
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|
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05 - Spline IK and Creating the Spine Rig\34 - Creating Hip Controls.mp4
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52,349,404 |
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05 - Spline IK and Creating the Spine Rig\35 - Cleaning up the Spine Rig.mp4
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06 - Creating Switchable IK & FK Arm Rigs\36 - Creating 3 Seperate Arm Chains.mp4
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|
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06 - Creating Switchable IK & FK Arm Rigs\37 - Adding in Bicep Twist Joints.mp4
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|
45,780,756 |
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06 - Creating Switchable IK & FK Arm Rigs\38 - Creating the FK Controls.mp4
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|
68,759,548 |
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06 - Creating Switchable IK & FK Arm Rigs\39 - Completing the FK Controls.mp4
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|
20,566,847 |
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06 - Creating Switchable IK & FK Arm Rigs\40 - Creating the IK Controls.mp4
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|
68,796,429 |
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06 - Creating Switchable IK & FK Arm Rigs\41 - Tying the IK & FK to the Result Chain.mp4
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|
53,234,118 |
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06 - Creating Switchable IK & FK Arm Rigs\42 - Creating the IK FK Switch Attribute.mp4
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|
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06 - Creating Switchable IK & FK Arm Rigs\43 - Setting up the Wrist Controls.mp4
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|
75,944,722 |
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06 - Creating Switchable IK & FK Arm Rigs\44 - Creating the Shoulder Controls.mp4
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06 - Creating Switchable IK & FK Arm Rigs\45 - Setting up the Arm Twist Controls.mp4
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46,817,207 |
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06 - Creating Switchable IK & FK Arm Rigs\46 - Cleaning and Simplifying the Arm Rig.mp4
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|
55,035,749 |
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07 - Rigging the Eyes, Neck, Head, and Hands\47 - Creating the Head and Neck Controls.mp4
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|
45,198,819 |
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07 - Rigging the Eyes, Neck, Head, and Hands\48 - Rigging the Neck Control.mp4
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|
28,194,911 |
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07 - Rigging the Eyes, Neck, Head, and Hands\49 - Creating the Jaw Control.mp4
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|
38,547,916 |
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07 - Rigging the Eyes, Neck, Head, and Hands\50 - Creating the Eye Controls.mp4
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|
70,181,342 |
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07 - Rigging the Eyes, Neck, Head, and Hands\51 - Setting up Basic Finger Curls.mp4
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52,210,694 |
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07 - Rigging the Eyes, Neck, Head, and Hands\52 - Setting up the Thumb Curls.mp4
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|
50,790,806 |
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07 - Rigging the Eyes, Neck, Head, and Hands\53 - Setting up Hand Presets.mp4
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|
57,198,829 |
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07 - Rigging the Eyes, Neck, Head, and Hands\54 - Re-timing Hand Presets.mp4
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|
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07 - Rigging the Eyes, Neck, Head, and Hands\55 - Cleaning up the New Controls.mp4
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|
20,602,266 |
B06603F2 |
08 - Skin Binding and Weight Painting\56 - Fundamentals of Skin Binding.mp4
[21588cbe5b091eb2]
|
30,478,647 |
74C53067 |
08 - Skin Binding and Weight Painting\57 - Overview of Different Bind Methods.mp4
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|
91,718,580 |
2EE6107D |
08 - Skin Binding and Weight Painting\58 - Overview of Different Skinning Methods.mp4
[9150bb7100e1acd9]
|
38,670,604 |
0E84EAE1 |
08 - Skin Binding and Weight Painting\59 - Interactive Skin Binding.mp4
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|
39,373,648 |
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08 - Skin Binding and Weight Painting\60 - Creating the Initial Bind for the Character.mp4
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|
50,778,261 |
16776223 |
08 - Skin Binding and Weight Painting\61 - The Weight Paint Interface & Weight Normalization.mp4
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|
56,414,899 |
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08 - Skin Binding and Weight Painting\62 - Painting Skin Weights - The Jaw.mp4
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|
85,690,935 |
370AA3D2 |
08 - Skin Binding and Weight Painting\63 - Painting Dual Quaternian Weights and Painting the Shoulder.mp4
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|
137,147,351 |
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08 - Skin Binding and Weight Painting\64 - Painting Weights on the Leg.mp4
[863e98bac50d3aed]
|
107,059,585 |
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08 - Skin Binding and Weight Painting\65 - Using Mirror Weights and Weight Hammer.mp4
[541c4d777aa9bcde]
|
76,780,907 |
FA06C072 |
09 - Creating Blend-shapes and Course Wrap-up\66 - The Basics of Blend-shapes.mp4
[f38ad350d9ea4a8b]
|
59,367,107 |
35DBF9DD |
09 - Creating Blend-shapes and Course Wrap-up\67 - How to Avoid Blend-shape Problems.mp4
[c4c60ccc692cdd0a]
|
42,194,031 |
173F5CE7 |
09 - Creating Blend-shapes and Course Wrap-up\68 - Creating Facial Blend-shapes.mp4
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|
91,537,716 |
10ABFF4E |
09 - Creating Blend-shapes and Course Wrap-up\69 - Attaching Blend-shapes to the Rig.mp4
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|
92,103,455 |
11E1740B |
09 - Creating Blend-shapes and Course Wrap-up\70 - Creating Corrective Shapes.mp4
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|
81,917,705 |
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09 - Creating Blend-shapes and Course Wrap-up\71 - Creating a Parent Control for the IK Arms.mp4
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09 - Creating Blend-shapes and Course Wrap-up\72 - Making the Rig Fully Scalable.mp4
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09 - Creating Blend-shapes and Course Wrap-up\73 - Creating a TRS Node.mp4
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09 - Creating Blend-shapes and Course Wrap-up\74 - Cleaning up the Rig Controls.mp4
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09 - Creating Blend-shapes and Course Wrap-up\75 - Course Wrap-up.mp4
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maya-rigging-fundamentals.zip |
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01 - Course Overview |
0 |
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02 - Introduction to Rigging & Project Overview |
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03 - Introduction to Joints in Maya & Creating the Skeleton |
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04 - Introduction to FK_IK, Controllers, and Rigging the Legs |
0 |
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05 - Spline IK and Creating the Spine Rig |
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06 - Creating Switchable IK & FK Arm Rigs |
0 |
00000000 |
07 - Rigging the Eyes, Neck, Head, and Hands |
0 |
00000000 |
08 - Skin Binding and Weight Painting |
0 |
00000000 |
09 - Creating Blend-shapes and Course Wrap-up |
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4,085,598,843 |
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