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ReScene version pyReScene Auto 0.7 LBWx File size CRC
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Total size: 26,294,372,556
Archived files
Chapter_24-Level_Redesign_using_3D_Assets\116. Redesigning Level 2 With 3D Assets Part 1.mp4 [f46df423ed175d91] 373,247,625 F17969BA
Chapter_24-Level_Redesign_using_3D_Assets\117. Redesigning Level 2 With 3D Assets Part 2.mp4 [ec95bacbb882a71e] 252,927,554 5BE5633F
Chapter_24-Level_Redesign_using_3D_Assets\118. How to Add Sound To Traps In Your Game.mp4 [6e685edd1ad7ef85] 112,478,025 9A37E4BD
Chapter_25-Lessons_on_LLighting\119. Redesign of Level 3 With 3D Assets Part 1.mp4 [81a808c2efdda633] 109,841,190 04EF10E5
Chapter_25-Lessons_on_LLighting\120. Lessons On Lighting Part 1.mp4 [6fa48be76662151b] 345,399,775 2213FCF4
Chapter_25-Lessons_on_LLighting\121. Lessons On Lighting Part 2.mp4 [eda7fec0df6b5c78] 25,066,116 4C0EF40D
Chapter_25-Lessons_on_LLighting\122. Lessons On Lighting Part 3.mp4 [56fc33bdc1400ef5] 58,169,460 689E6524
Chapter_26-Player_Character_Sword_Attack\123. Adding A Sword Attack To The Player.mp4 [d90f836f432c5454] 188,925,705 CEA87A5C
Chapter_26-Player_Character_Sword_Attack\124. Setting Up A Reliable Sword Attack Animation Part 1.mp4 [7c65980a4e51a396] 344,546,661 AD3258E1
Chapter_26-Player_Character_Sword_Attack\125. Setting Up A Reliable Sword Attack Animation Part 2.mp4 [ae1753ea9c4b0e94] 157,508,537 FF1C51B5
Chapter_27-Melee_Enemy_improvement_with_Animations_AI_and_Sound\126. More Complex Melee Enemy AI Behaviour Using Blueprints.mp4 [50c633da81488857] 306,877,571 8985BAC7
Chapter_27-Melee_Enemy_improvement_with_Animations_AI_and_Sound\127. Adding An Idle Sprite To The Melee Enemy.mp4 [6e360fe7b79e664c] 140,180,990 BCF01D4F
Chapter_27-Melee_Enemy_improvement_with_Animations_AI_and_Sound\128. Fixing Collision Bugs By Changing Collision Properties.mp4 [15af3a805e537032] 22,356,679 B0A353B2
Chapter_27-Melee_Enemy_improvement_with_Animations_AI_and_Sound\129. Fixing Sprite Rotation Bug By Changing Rotation Settings In Blueprints.mp4 [d4eb458906966fc] 30,750,478 EF65DFDF
Chapter_27-Melee_Enemy_improvement_with_Animations_AI_and_Sound\130. Adding An Idle Animation To The Melee Enemy.mp4 [954ab7180ed63f95] 108,784,061 0459CB52
Chapter_27-Melee_Enemy_improvement_with_Animations_AI_and_Sound\131. Testing Multiple Methods Of Handling Enemy AI Movement Sprites.mp4 [5f7f295afe617696] 484,963,940 87F2C705
Chapter_27-Melee_Enemy_improvement_with_Animations_AI_and_Sound\132. Even More Animation Testing For Melee Enemy Sprites.mp4 [240d77ce0fb8c5b1] 202,612,663 871AA1F3
Chapter_27-Melee_Enemy_improvement_with_Animations_AI_and_Sound\133. Adding An Attack Animation Part 1.mp4 [362228a05f1552d1] 336,760,069 D249E207
Chapter_27-Melee_Enemy_improvement_with_Animations_AI_and_Sound\134. Adding An Attack Animation Part 2.mp4 [5229f79968a86d69] 309,603,362 D0440AB9
Chapter_27-Melee_Enemy_improvement_with_Animations_AI_and_Sound\135. Hitbox Creation For Melee Enemy Attack.mp4 [689f70856a96302d] 173,632,593 1E1A4C9B
Chapter_28-More_Level_Design_Learning\136. Redesigning The Simple Obstacle Level.mp4 [510bdae47a5b68d7] 23,499,603 8C95D183
Chapter_28-More_Level_Design_Learning\137. A Short Timelapse Of Some Basic Level Design.mp4 [23fa9b77081b1fe0] 11,030,669 5FEAF7C7
Chapter_28-More_Level_Design_Learning\138. Improving Our Moveable Block.mp4 [61ddfe50afea3bc7] 196,720,081 0DF7E77E
Chapter_28-More_Level_Design_Learning\139. More Level Design Tips.mp4 [b74f99f4d73e3927] 123,549,634 BB7CE5F9
Chapter_28-More_Level_Design_Learning\140. No Commentary Work Demonstration.mp4 [7078ee52d554d1f2] 581,060,411 80B11480
Chapter_28-More_Level_Design_Learning\141. A Basic Explanation Of How To Add Sound To Enemy Attacks.mp4 [3917ea27ea7b434e] 48,785,705 8B7F1B86
Chapter_28-More_Level_Design_Learning\142. More Basic Level Design Tips.mp4 [44c2e73d72f6d4bf] 75,044,837 09DD2930
Chapter_29-Ranged_Enemy_Design_and_Animation\143. Setup For Preparing The Ranged Enemy For AI And Animation.mp4 [5058fd47ec498f4f] 77,600,526 5230F726
Chapter_29-Ranged_Enemy_Design_and_Animation\144. Rebalancing The Ranged Enemy To Be Fair And Fun.mp4 [de6eacd2eef6a930] 375,950,209 62C9A283
Chapter_29-Ranged_Enemy_Design_and_Animation\145. Setting Up The Ranged Enemy For More Interaction.mp4 [377480742d2c76ac] 74,910,410 FECF49C8
Chapter_29-Ranged_Enemy_Design_and_Animation\146. Thinking Through The Decision Making For Ranged Enemy AI.mp4 [f5c951daad961518] 673,454,671 BA2C64DD
Chapter_29-Ranged_Enemy_Design_and_Animation\147. Adding Idle And Magic Ball Throw Animation To Ranged Enemy.mp4 [eeed1739c02a5480] 305,483,350 EF5B4BD3
Chapter_29-Ranged_Enemy_Design_and_Animation\148. Adding Sprite Animations To Ranged Enemy And Projectile.mp4 [4b94fcdbd3474876] 458,057,511 54B44AA6
Chapter_29-Ranged_Enemy_Design_and_Animation\149. Level Design Changes For Ranged Enemy Placement.mp4 [fbd0bdf8e4ad1ec6] 550,627,751 80A4C3DC
Chapter_29-Ranged_Enemy_Design_and_Animation\150. Adding In A Basic Snow Effect.mp4 [89518fa073fbdc10] 336,511,844 1F93162D
Chapter_30-More_Game_Development_Level_Design\151. Cutting Content And More Level Design Tips.mp4 [b0c09562fcb6f4b7] 386,303,404 9903FDEC
Chapter_30-More_Game_Development_Level_Design\152. More Level Design And Enemy Placement.mp4 [382ca1fc07cbdbc0] 277,127,765 A908A2F2
Chapter_30-More_Game_Development_Level_Design\153. Final Touches Of Level Design Before The Boss Level.mp4 [bbc4064bb62f5674] 396,407,053 B522EC47
Chapter_31-Final_Boss\154. Preparations For Creating Final Boss AI.mp4 [315c3a80facfe1ab] 159,270,974 B31CEF4A
Chapter_31-Final_Boss\155. Final Boss Part 1.mp4 [b3c2d462b99bbf44] 377,268,679 0187811F
Chapter_31-Final_Boss\156. Final Boss Part 2.mp4 [b0e501bab44639e1] 90,722,843 C8737BD3
Chapter_31-Final_Boss\157. Final Boss Part 3.mp4 [fa88cddba4f515a6] 1,117,613,188 62A2950B
Chapter_32-What_next_in_your_Game_Development_Journey\158. What To Do Moving Forward.mp4 [261eed9f443d3605] 35,448,870 E8B85511
Chapter_1-Course_Overview\1. Overview On What You Will Be Learning.mp4 [a3869afe2509c0c0] 20,290,335 D8A97862
Chapter_2-Planning_Phase\2. Introduction.mp4 [1294deb29fd6a4a] 54,647,411 6C7DDEF2
Chapter_2-Planning_Phase\3. Planning Overview.mp4 [869bdd26e41e0d04] 60,392,873 A4ED400B
Chapter_2-Planning_Phase\4. Planning The Main Menu.mp4 [b1438f4a2a72da67] 73,965,354 20CD64B1
Chapter_2-Planning_Phase\5. Level Planning Part 1.mp4 [3d829406e07b0100] 70,973,740 AAFF2A15
Chapter_2-Planning_Phase\6. Level Planning Part 2.mp4 [735109b539e976f6] 160,076,839 6694FC28
Chapter_2-Planning_Phase\7. Planning Recap.mp4 [5336fc64e5749319] 7,155,671 6059504E
Chapter_2-Planning_Phase\Extra_Files\Dev+Sprites.rar 31,712 4E98757E
Chapter_3-Making_a_Working_Player_and_Level\8. Create New Project.mp4 [3070b6b08d89a47f] 20,994,582 DFD47809
Chapter_3-Making_a_Working_Player_and_Level\9. Create A Developer Level.mp4 [ba724b433c8bc543] 65,766,859 2CE000E0
Chapter_4-Player_Inputs\10. Create A Player Blueprint.mp4 [bba002266ef68e56] 104,966,071 C8F18840
Chapter_4-Player_Inputs\11. Creating A Player Blueprint Part 2.mp4 [ca891a10ee1636b] 7,674,277 638A05A1
Chapter_4-Player_Inputs\12. Player Inputs Part 1.mp4 [7a90e972ba62bc47] 2,660,767 077F03AD
Chapter_4-Player_Inputs\13. Player Inputs Part 2.mp4 [252b7f845bab82c5] 309,629,609 1C43BD00
Chapter_4-Player_Inputs\14. Player Inputs Part 3.mp4 [a1c3de4ca68b4102] 55,693,030 6E32C741
Chapter_4-Player_Inputs\15. Camera Changes And Character Movement Polish.mp4 [a4fcaf1504bb46f2] 172,874,159 4984316E
Chapter_4-Player_Inputs\16. Creating Your First Platforms.mp4 [df4a63b4ec66e972] 113,880,053 9C3CDAD7
Chapter_5-Level_Triggers\17. Next Level Trigger Part 1.mp4 [8a1ac815b95253f1] 144,231,824 0447FD5F
Chapter_5-Level_Triggers\18. Next Level Trigger Part 2.mp4 [f55ae0e9e0c3ef62] 64,961,242 1841BA34
Chapter_6-Moving_Platforms\19. Making A Moving Platform Part 1.mp4 [b676baef465135ba] 229,984,388 BC5ABA3D
Chapter_6-Moving_Platforms\20. Making A Moving Platform Part 2.mp4 [7de129d64804c28] 143,569,954 9C4BACE9
Chapter_6-Moving_Platforms\21. Making A Moving Platform 3.mp4 [b8c8c91879b02a13] 370,028,190 823735EB
Chapter_6-Moving_Platforms\22. Some Code Commenting.mp4 [e089151fab2e8c32] 20,211,702 9D782337
Chapter_7-Player_Health_and_Health_Bar\23. Creating Player Health.mp4 [d6fa0b65a68ee046] 78,781,406 ED396444
Chapter_7-Player_Health_and_Health_Bar\24. Creating A Simple Health Bar.mp4 [9d3852f699811a40] 37,221,340 70764DFF
Chapter_7-Player_Health_and_Health_Bar\25. Adding A Health Bar To The Screen.mp4 [bf5cb8acfbdbb28c] 86,754,115 E32E55A4
Chapter_8-Game_over_Screen\26. Pre-Fixing Some Bugs.mp4 [116958e61c81b939] 51,116,902 4F26F632
Chapter_8-Game_over_Screen\27. Adding A Player Death System.mp4 [3d543ac9bb94aaa0] 67,029,075 700DB3B4
Chapter_8-Game_over_Screen\28. A Simple Game Over Screen.mp4 [ee7df3b4f07dfa0f] 75,498,556 714F2677
Chapter_8-Game_over_Screen\29. Adding A Transparent Background To Game Over Screen.mp4 [d6e1d45e3ca14f9e] 116,210,469 3FBBE91F
Chapter_8-Game_over_Screen\30. Blueprint Commenting And Organizing Code Before Moving Forward.mp4 [f88fd1a1730cbfdd] 138,133,679 42034D14
Chapter_9-Game_Development_Multiple_Tutorials\31. Making The User Interface Controllable.mp4 [a50144c65f35f0a6] 24,629,109 4AC36DAB
Chapter_9-Game_Development_Multiple_Tutorials\32. Death Menu Interface Finalization.mp4 [b31d416509d448db] 112,211,294 7725F2B7
Chapter_9-Game_Development_Multiple_Tutorials\33. Review Of The Work Done So Far And Looking Forward.mp4 [f1eefb07dacfa78e] 45,280,198 53D51E4C
Chapter_9-Game_Development_Multiple_Tutorials\34. Simple Melee Enemy Player Detection And Movement.mp4 [3e9398c756fa02d] 116,730,064 F9A531AE
Chapter_9-Game_Development_Multiple_Tutorials\35. Making The Enemy Do Area Damage To The Player.mp4 [1a6e0e838ac677f6] 252,272,620 410A62D4
Chapter_9-Game_Development_Multiple_Tutorials\36. Adding The Enemy To Our Developer Level.mp4 [fd24a1af53caaf9e] 6,221,632 89A51E57
Chapter_9-Game_Development_Multiple_Tutorials\37. Adding A Health To The Melee Enemy.mp4 [76e4cb67526ba122] 135,683,291 DD32FCB6
Chapter_9-Game_Development_Multiple_Tutorials\38. Adding An In Game Health Bar To The Melee Enemy.mp4 [4db36eb2c089e59a] 32,776,288 4A28DEC8
Chapter_9-Game_Development_Multiple_Tutorials\39. Creating A Spawning Player Sword Attack.mp4 [5078dc92747fe9d9] 314,908,132 45A5C34C
Chapter_9-Game_Development_Multiple_Tutorials\40. De-spawning The Sword And Adding Damage.mp4 [35182cfa8d66d520] 160,475,546 6F5E6E3F
Chapter_9-Game_Development_Multiple_Tutorials\41. Finding Mistakes In Blueprint Code And Testing For Fixes.mp4 [56dd7e87ed9be856] 26,836,166 05FCC139
Chapter_9-Game_Development_Multiple_Tutorials\42. Creating A Moveable Block.mp4 [f1ce120b2930f94] 191,500,497 9C55534C
Chapter_9-Game_Development_Multiple_Tutorials\43. Level Design And Some Advice On Doing Good Game Development.mp4 [7834c563ac1cc7d] 140,821,862 477E61A8
Chapter_10-Ranged_Enemy_Design_Simple\44. Basic Setup For Ranged Enemy.mp4 [9b068eef66d37aaa] 157,970,887 A6AD527F
Chapter_10-Ranged_Enemy_Design_Simple\45. Understanding Blueprint Child Classes.mp4 [86b07d1345616ed4] 183,762,569 3EA2A081
Chapter_10-Ranged_Enemy_Design_Simple\46. Make The Ranged Enemy Spawn Projectiles.mp4 [a561a0dc4a9661c3] 156,514,376 59758F3E
Chapter_10-Ranged_Enemy_Design_Simple\47. Adding Damage To The Ranged Enemy Projectile.mp4 [1ee5fc84b6ff52d6] 31,036,220 751419E7
Chapter_10-Ranged_Enemy_Design_Simple\48. Polishing Enemy Projectile Movement And Player Hit Detection.mp4 [973d8ad0bd61ec17] 259,941,756 BCE0F5AA
Chapter_10-Ranged_Enemy_Design_Simple\49. Navigation Changes And Adding A Floor That Kills The Player.mp4 [93063e7b6690dda4] 237,908,151 16A0C364
Chapter_11-Level_Design_and_Organization\50. Level Design And Development Organization Part 1.mp4 [24c276f23e20abd3] 223,363,158 C057ECE2
Chapter_11-Level_Design_and_Organization\51. Level Design And Organization Part 2.mp4 [71d2e6a93ec7fb0b] 419,967,903 304A153F
Chapter_11-Level_Design_and_Organization\52. Level Design And Organization Part 3.mp4 [3ed96a40f764beb2] 125,785,187 777493B9
Chapter_11-Level_Design_and_Organization\53. Level Design And Organization Part 4.mp4 [40151b28edf52c91] 297,550,754 0E0DD337
Chapter_12-Boss_Enemy_Development_Build_Setup\54. Setting Up A Basic NPC.mp4 [99d9a8a036ca9f21] 328,642,122 FA241214
Chapter_12-Boss_Enemy_Development_Build_Setup\55. Initial Setup For The Final Boss.mp4 [6d6fd90d32f5918b] 107,109,519 5B3F5ABF
Chapter_12-Boss_Enemy_Development_Build_Setup\56. Simple Boss Health And Movement Setup.mp4 [fc876d38250d43f3] 57,408,061 F8F03825
Chapter_12-Boss_Enemy_Development_Build_Setup\57. Boss Attacks And Boss Phases Setup.mp4 [c87e3b80b74d8ec6] 255,434,268 DBC7C7DF
Chapter_13-User_Interface_Development\58. Pause Menu Part 1.mp4 [bc51bac1b60acebd] 215,055,585 B351E5C4
Chapter_13-User_Interface_Development\59. Pause Menu Part 2.mp4 [348d084609a7f682] 111,090,031 97DF7B51
Chapter_13-User_Interface_Development\60. Main Menu Setup.mp4 [8fecdac81504559] 93,145,832 36A13E65
Chapter_13-User_Interface_Development\61. Positioning The Main Menu In Game.mp4 [4194443aa6ac39e8] 118,875,802 62B1B704
Chapter_13-User_Interface_Development\62. Main Menu Code.mp4 [2ca7a0126472cac5] 97,613,485 79072DAF
Chapter_13-User_Interface_Development\63. Activating Different Main Menu Panels.mp4 [b74e23f12d4a2081] 221,984,836 389C983B
Chapter_13-User_Interface_Development\64. Setting Up A Level Selection Menu.mp4 [9866ea0f5a8d69ac] 268,982,953 76C5755A
Chapter_13-User_Interface_Development\65. Adding A Volume Slider To The Main Menu.mp4 [bee98921d76a30d6] 214,110,488 2C9B7858
Chapter_13-User_Interface_Development\66. Adding Resolution Changing To Our Options Menu.mp4 [f90f0844ac86636c] 106,475,917 C5FCF63B
Chapter_13-User_Interface_Development\67. FullScreen, Borderless Windowed and Windowed Options in the Settings.mp4 [13b5a227f3f6758c] 142,502,766 18AE0035
Chapter_14-Packaging_a_Game_for_Play\68. Packaging Your Game Part 1.mp4 [b55cdd2112ac0267] 50,898,848 E72BDFC5
Chapter_14-Packaging_a_Game_for_Play\69. Packaging Your Game Part 2.mp4 [27da4eedd97a3853] 14,385,797 9D913F56
Chapter_14-Packaging_a_Game_for_Play\70. Packaging Your Game Part 3.mp4 [2226465ca943752] 8,021,906 A1152EE9
Chapter_14-Packaging_a_Game_for_Play\71. Packaging Your Game Part 4.mp4 [4c72d9ccfb743170] 5,037,141 7FDC7069
Chapter_14-Packaging_a_Game_for_Play\72. Packaging Your Game Part 5.mp4 [a03f9835fc56b0ca] 19,062,900 6006870B
Chapter_14-Packaging_a_Game_for_Play\73. Packaging Your Game Part 6.mp4 [e915f55c4e477cc3] 8,064,394 8BD0E5F6
Chapter_15-Testing_your_Developer_Build\74. Testing Your Game Build.mp4 [dac2f10ed412063e] 108,702,624 9F68097F
Chapter_16-Mega_Code_Review_Process\75. Mega Code Review And Organistation Part 1.mp4 [f48d41597145892f] 801,901,653 AB874361
Chapter_16-Mega_Code_Review_Process\76. Mega Code Review And Organisation Part 2.mp4 [ec5e0093d717f700] 259,540,886 5258B64C
Chapter_16-Mega_Code_Review_Process\77. Mega Code Review And Organization part 3.mp4 [395260a8514a807] 169,270,141 5A0A7EEC
Chapter_17-Entering_Phase_2_of_Development\78. Starting The Second Phase Of Development.mp4 [d3895fa553690705] 30,221,047 E7311E58
Chapter_18-User_Interface_Development\79. Adding Thematic Music To The Main Menu.mp4 [42f9f9b6c8ef6293] 77,008,977 33C55995
Chapter_18-User_Interface_Development\80. User Interface Changes Preparation.mp4 [a05ecd53026ff6a4] 9,416,461 98454A73
Chapter_18-User_Interface_Development\81. User Interface Changes Part 1.mp4 [252d22d39a171403] 58,053,828 9078EF90
Chapter_18-User_Interface_Development\82. User Interface Changes Part 2.mp4 [ec4a7ae9b995a7db] 7,892,266 A569070C
Chapter_18-User_Interface_Development\83. User Interface Changes Part 3.mp4 [cc67f512d22ccdf0] 44,352,028 B5F88F5D
Chapter_18-User_Interface_Development\84. User Interface Changes Part 4.mp4 [90bc951648075d2e] 83,819,785 0AF0E826
Chapter_18-User_Interface_Development\85. User Interface Changes Part 5.mp4 [e40a9f0e5475736c] 84,157,549 59678566
Chapter_18-User_Interface_Development\86. User Interface Changes Part 6.mp4 [c665e82a8381b056] 190,269,098 C61C3917
Chapter_18-User_Interface_Development\87. User Interface Changes Part 7.mp4 [a6363af2fe158b88] 58,389,282 8D97C22F
Chapter_18-User_Interface_Development\88. User Interface Changes Part 8.mp4 [b3e3279292a82366] 268,234,644 EEFB9562
Chapter_18-User_Interface_Development\89. User Interface Changes Part 9.mp4 [d61f053d062eee95] 129,027,970 A817C277
Chapter_18-User_Interface_Development\90. Changing your game EXE icon.mp4 [42325900f5a67225] 20,773,891 C6253976
Chapter_19-Save_Systems\91. Creating A Save System Part 1.mp4 [fabd9b067dffa3ca] 336,987,660 2E51E817
Chapter_19-Save_Systems\92. Creating A Save System Part 2.mp4 [29dc0670b0672e19] 267,842,125 5D450964
Chapter_19-Save_Systems\93. Adding A Continue Button.mp4 [cfca5f6bedf1e7d] 270,247,901 DCB64E15
Chapter_19-Save_Systems\94. Level Selection Based Off Game Save.mp4 [13899efbb7b85b2f] 299,614,223 1A91660E
Chapter_19-Save_Systems\95. Don't Crunch And Rest When You Need To.mp4 [6a0fd68f601e14da] 149,738,473 92F08D3B
Chapter_20-Intro_Movies_for_Game_Developers\96. Creating An Intro Movie Part 1.mp4 [c3a137aaf85e5b04] 88,261,297 22FB8F08
Chapter_20-Intro_Movies_for_Game_Developers\97. Creating An Intro Movie Part 2.mp4 [21a3fc64ed160e10] 52,556,396 4D3E2101
Chapter_21-3D_asset_implementation\100. Adding 3D Environments To The Main Menu Part 2.mp4 [59bedb2f5f363741] 143,839,222 8138DDA0
Chapter_21-3D_asset_implementation\101. Adding 3D environments to the First Level.mp4 [818c6f8bfd52dfef] 414,840,603 D2C84FEA
Chapter_21-3D_asset_implementation\102. Adjusting Collision Around 3D assets.mp4 [8c3b706d889aafdf] 56,811,758 CC0E58E8
Chapter_21-3D_asset_implementation\98. Importing Environment Assets.mp4 [193923da2743c097] 112,673,625 729CD64A
Chapter_21-3D_asset_implementation\99. Adding 3D Environment To The Main Menu Part 1.mp4 [85d6e70cc532efae] 12,478,395 E6FA01DC
Chapter_22-Player_Animations_using_PaperZD_sprite_management\103. Adding An Idle Animation To The Player.mp4 [2d747172688003f2] 265,318,928 583E4CA3
Chapter_22-Player_Animations_using_PaperZD_sprite_management\104. Setting Sprite Direction.mp4 [74b766817050a45c] 105,560,466 E9AB0195
Chapter_22-Player_Animations_using_PaperZD_sprite_management\105. Adding A Running Animation.mp4 [8a81a02b355b59d0] 122,637,498 69CC8286
Chapter_22-Player_Animations_using_PaperZD_sprite_management\106. Rebuilding Lighting Before Moving On.mp4 [4a4b207375a7b143] 4,723,687 864B5A80
Chapter_22-Player_Animations_using_PaperZD_sprite_management\107. Adding Footstep Sounds To The Player.mp4 [bea0333e0f393b4f] 138,627,811 EF0E229C
Chapter_22-Player_Animations_using_PaperZD_sprite_management\108. Adding In Ambient Ocean Sound.mp4 [ca81b98fcecc88e3] 79,298,421 FCC0CC67
Chapter_22-Player_Animations_using_PaperZD_sprite_management\109. Using A Better Sprite Material.mp4 [9dd551e9e7cd4862] 54,951,299 37E72E92
Chapter_22-Player_Animations_using_PaperZD_sprite_management\110. Adjusting The Jump Animation.mp4 [7a18d329a3bd8f05] 85,696,908 87E11DDD
Chapter_22-Player_Animations_using_PaperZD_sprite_management\111. Adding A Jump Animation To The Player.mp4 [6e2cf5544e4e891f] 21,314,936 4C390C3E
Chapter_22-Player_Animations_using_PaperZD_sprite_management\112. Unreal Engine Logic Bug Fixing.mp4 [dc94a8052767e4cc] 95,399,059 B6F98BC3
Chapter_22-Player_Animations_using_PaperZD_sprite_management\113. Setting Up Good Logic For Player Animations.mp4 [668d17b1da2607d3] 242,385,043 D414D02D
Chapter_23-VFX_with_Niagara_Portal_Animation\114. Creating A Portal Effect For Our Level Transitions.mp4 [bb520e6e69169840] 488,489,898 B8089513
Chapter_23-VFX_with_Niagara_Portal_Animation\115. Adding A Portal Sound To Our Portal.mp4 [369164e6ae465cfd] 122,471,459 2A17BBAD
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Chapter_26-Player_Character_Sword_Attack 0 00000000
Chapter_27-Melee_Enemy_improvement_with_Animations_AI_and_Sound 0 00000000
Chapter_28-More_Level_Design_Learning 0 00000000
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Chapter_30-More_Game_Development_Level_Design 0 00000000
Chapter_31-Final_Boss 0 00000000
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Chapter_5-Level_Triggers 0 00000000
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Chapter_8-Game_over_Screen 0 00000000
Chapter_9-Game_Development_Multiple_Tutorials 0 00000000
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Chapter_11-Level_Design_and_Organization 0 00000000
Chapter_12-Boss_Enemy_Development_Build_Setup 0 00000000
Chapter_13-User_Interface_Development 0 00000000
Chapter_14-Packaging_a_Game_for_Play 0 00000000
Chapter_15-Testing_your_Developer_Build 0 00000000
Chapter_16-Mega_Code_Review_Process 0 00000000
Chapter_17-Entering_Phase_2_of_Development 0 00000000
Chapter_18-User_Interface_Development 0 00000000
Chapter_19-Save_Systems 0 00000000
Chapter_20-Intro_Movies_for_Game_Developers 0 00000000
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Chapter_22-Player_Animations_using_PaperZD_sprite_management 0 00000000
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Total size: 26,294,338,758
RAR Recovery
Not Present
Labels UNKNOWN