RAR-files |
lbwx-25pfgdbc.rar |
350,000,000 |
4FF89E2E |
lbwx-25pfgdbc.r00 |
350,000,000 |
F0C51863 |
lbwx-25pfgdbc.r01 |
350,000,000 |
D96C9A0A |
lbwx-25pfgdbc.r02 |
350,000,000 |
85DD00A9 |
lbwx-25pfgdbc.r03 |
350,000,000 |
AE26A4F0 |
lbwx-25pfgdbc.r04 |
350,000,000 |
A018BC74 |
lbwx-25pfgdbc.r05 |
350,000,000 |
8601E2F1 |
lbwx-25pfgdbc.r06 |
350,000,000 |
76064097 |
lbwx-25pfgdbc.r07 |
350,000,000 |
BA3B9A46 |
lbwx-25pfgdbc.r08 |
350,000,000 |
06DB6D6C |
lbwx-25pfgdbc.r09 |
350,000,000 |
31C4B923 |
lbwx-25pfgdbc.r10 |
350,000,000 |
E2F7DE74 |
lbwx-25pfgdbc.r11 |
350,000,000 |
D341A193 |
lbwx-25pfgdbc.r12 |
350,000,000 |
ECD27FE0 |
lbwx-25pfgdbc.r13 |
350,000,000 |
F92C4079 |
lbwx-25pfgdbc.r14 |
350,000,000 |
D1F9484B |
lbwx-25pfgdbc.r15 |
350,000,000 |
7F5DCA09 |
lbwx-25pfgdbc.r16 |
350,000,000 |
B15A87A6 |
lbwx-25pfgdbc.r17 |
350,000,000 |
6BB56E7C |
lbwx-25pfgdbc.r18 |
350,000,000 |
F4B51A4D |
lbwx-25pfgdbc.r19 |
350,000,000 |
475E43DC |
lbwx-25pfgdbc.r20 |
350,000,000 |
AFEAD02E |
lbwx-25pfgdbc.r21 |
350,000,000 |
1719E3A6 |
lbwx-25pfgdbc.r22 |
350,000,000 |
761B87F2 |
lbwx-25pfgdbc.r23 |
350,000,000 |
1D735C25 |
lbwx-25pfgdbc.r24 |
350,000,000 |
4E5DC9BC |
lbwx-25pfgdbc.r25 |
350,000,000 |
BB692D58 |
lbwx-25pfgdbc.r26 |
350,000,000 |
C6A66C1A |
lbwx-25pfgdbc.r27 |
350,000,000 |
47C6920F |
lbwx-25pfgdbc.r28 |
350,000,000 |
FF19E937 |
lbwx-25pfgdbc.r29 |
350,000,000 |
F9E8E159 |
lbwx-25pfgdbc.r30 |
350,000,000 |
0D6B10D2 |
lbwx-25pfgdbc.r31 |
350,000,000 |
39233D47 |
lbwx-25pfgdbc.r32 |
350,000,000 |
16372615 |
lbwx-25pfgdbc.r33 |
350,000,000 |
49F5001E |
lbwx-25pfgdbc.r34 |
350,000,000 |
8F6CB9E8 |
lbwx-25pfgdbc.r35 |
350,000,000 |
FDE4EB83 |
lbwx-25pfgdbc.r36 |
350,000,000 |
4642E046 |
lbwx-25pfgdbc.r37 |
350,000,000 |
2397BE10 |
lbwx-25pfgdbc.r38 |
350,000,000 |
640ED7C4 |
lbwx-25pfgdbc.r39 |
350,000,000 |
E8E577D5 |
lbwx-25pfgdbc.r40 |
350,000,000 |
61E31770 |
lbwx-25pfgdbc.r41 |
350,000,000 |
2BDBCFC3 |
lbwx-25pfgdbc.r42 |
350,000,000 |
00866C1D |
lbwx-25pfgdbc.r43 |
350,000,000 |
A9A0CCAB |
lbwx-25pfgdbc.r44 |
350,000,000 |
9FB21E1F |
lbwx-25pfgdbc.r45 |
350,000,000 |
03137FBA |
lbwx-25pfgdbc.r46 |
350,000,000 |
AD0548A6 |
lbwx-25pfgdbc.r47 |
350,000,000 |
EC1A8117 |
lbwx-25pfgdbc.r48 |
350,000,000 |
93AA248F |
lbwx-25pfgdbc.r49 |
350,000,000 |
AA8B1BC5 |
lbwx-25pfgdbc.r50 |
350,000,000 |
1FD37375 |
lbwx-25pfgdbc.r51 |
350,000,000 |
E970E9A6 |
lbwx-25pfgdbc.r52 |
350,000,000 |
80C9477D |
lbwx-25pfgdbc.r53 |
350,000,000 |
84F82F25 |
lbwx-25pfgdbc.r54 |
350,000,000 |
7FA29078 |
lbwx-25pfgdbc.r55 |
350,000,000 |
43DBE2AA |
lbwx-25pfgdbc.r56 |
350,000,000 |
6FD72259 |
lbwx-25pfgdbc.r57 |
350,000,000 |
0C75B3DF |
lbwx-25pfgdbc.r58 |
350,000,000 |
29EDA8BF |
lbwx-25pfgdbc.r59 |
350,000,000 |
527AA1AD |
lbwx-25pfgdbc.r60 |
350,000,000 |
F3E78AD2 |
lbwx-25pfgdbc.r61 |
350,000,000 |
B7A6BD60 |
lbwx-25pfgdbc.r62 |
350,000,000 |
17704877 |
lbwx-25pfgdbc.r63 |
350,000,000 |
6121320F |
lbwx-25pfgdbc.r64 |
350,000,000 |
8EA56C16 |
lbwx-25pfgdbc.r65 |
350,000,000 |
B81AD2B4 |
lbwx-25pfgdbc.r66 |
350,000,000 |
3C7EF432 |
lbwx-25pfgdbc.r67 |
350,000,000 |
03A52963 |
lbwx-25pfgdbc.r68 |
350,000,000 |
E83EE1D9 |
lbwx-25pfgdbc.r69 |
350,000,000 |
12F50484 |
lbwx-25pfgdbc.r70 |
350,000,000 |
6EE7C39E |
lbwx-25pfgdbc.r71 |
350,000,000 |
DB451E51 |
lbwx-25pfgdbc.r72 |
350,000,000 |
5EF4899B |
lbwx-25pfgdbc.r73 |
350,000,000 |
79AEA627 |
lbwx-25pfgdbc.r74 |
44,372,556 |
4742EA1A |
|
Total size: |
26,294,372,556 |
|
|
Archived
files |
Chapter_24-Level_Redesign_using_3D_Assets\116. Redesigning Level 2 With 3D Assets Part 1.mp4
[f46df423ed175d91]
|
373,247,625 |
F17969BA |
Chapter_24-Level_Redesign_using_3D_Assets\117. Redesigning Level 2 With 3D Assets Part 2.mp4
[ec95bacbb882a71e]
|
252,927,554 |
5BE5633F |
Chapter_24-Level_Redesign_using_3D_Assets\118. How to Add Sound To Traps In Your Game.mp4
[6e685edd1ad7ef85]
|
112,478,025 |
9A37E4BD |
Chapter_25-Lessons_on_LLighting\119. Redesign of Level 3 With 3D Assets Part 1.mp4
[81a808c2efdda633]
|
109,841,190 |
04EF10E5 |
Chapter_25-Lessons_on_LLighting\120. Lessons On Lighting Part 1.mp4
[6fa48be76662151b]
|
345,399,775 |
2213FCF4 |
Chapter_25-Lessons_on_LLighting\121. Lessons On Lighting Part 2.mp4
[eda7fec0df6b5c78]
|
25,066,116 |
4C0EF40D |
Chapter_25-Lessons_on_LLighting\122. Lessons On Lighting Part 3.mp4
[56fc33bdc1400ef5]
|
58,169,460 |
689E6524 |
Chapter_26-Player_Character_Sword_Attack\123. Adding A Sword Attack To The Player.mp4
[d90f836f432c5454]
|
188,925,705 |
CEA87A5C |
Chapter_26-Player_Character_Sword_Attack\124. Setting Up A Reliable Sword Attack Animation Part 1.mp4
[7c65980a4e51a396]
|
344,546,661 |
AD3258E1 |
Chapter_26-Player_Character_Sword_Attack\125. Setting Up A Reliable Sword Attack Animation Part 2.mp4
[ae1753ea9c4b0e94]
|
157,508,537 |
FF1C51B5 |
Chapter_27-Melee_Enemy_improvement_with_Animations_AI_and_Sound\126. More Complex Melee Enemy AI Behaviour Using Blueprints.mp4
[50c633da81488857]
|
306,877,571 |
8985BAC7 |
Chapter_27-Melee_Enemy_improvement_with_Animations_AI_and_Sound\127. Adding An Idle Sprite To The Melee Enemy.mp4
[6e360fe7b79e664c]
|
140,180,990 |
BCF01D4F |
Chapter_27-Melee_Enemy_improvement_with_Animations_AI_and_Sound\128. Fixing Collision Bugs By Changing Collision Properties.mp4
[15af3a805e537032]
|
22,356,679 |
B0A353B2 |
Chapter_27-Melee_Enemy_improvement_with_Animations_AI_and_Sound\129. Fixing Sprite Rotation Bug By Changing Rotation Settings In Blueprints.mp4
[d4eb458906966fc]
|
30,750,478 |
EF65DFDF |
Chapter_27-Melee_Enemy_improvement_with_Animations_AI_and_Sound\130. Adding An Idle Animation To The Melee Enemy.mp4
[954ab7180ed63f95]
|
108,784,061 |
0459CB52 |
Chapter_27-Melee_Enemy_improvement_with_Animations_AI_and_Sound\131. Testing Multiple Methods Of Handling Enemy AI Movement Sprites.mp4
[5f7f295afe617696]
|
484,963,940 |
87F2C705 |
Chapter_27-Melee_Enemy_improvement_with_Animations_AI_and_Sound\132. Even More Animation Testing For Melee Enemy Sprites.mp4
[240d77ce0fb8c5b1]
|
202,612,663 |
871AA1F3 |
Chapter_27-Melee_Enemy_improvement_with_Animations_AI_and_Sound\133. Adding An Attack Animation Part 1.mp4
[362228a05f1552d1]
|
336,760,069 |
D249E207 |
Chapter_27-Melee_Enemy_improvement_with_Animations_AI_and_Sound\134. Adding An Attack Animation Part 2.mp4
[5229f79968a86d69]
|
309,603,362 |
D0440AB9 |
Chapter_27-Melee_Enemy_improvement_with_Animations_AI_and_Sound\135. Hitbox Creation For Melee Enemy Attack.mp4
[689f70856a96302d]
|
173,632,593 |
1E1A4C9B |
Chapter_28-More_Level_Design_Learning\136. Redesigning The Simple Obstacle Level.mp4
[510bdae47a5b68d7]
|
23,499,603 |
8C95D183 |
Chapter_28-More_Level_Design_Learning\137. A Short Timelapse Of Some Basic Level Design.mp4
[23fa9b77081b1fe0]
|
11,030,669 |
5FEAF7C7 |
Chapter_28-More_Level_Design_Learning\138. Improving Our Moveable Block.mp4
[61ddfe50afea3bc7]
|
196,720,081 |
0DF7E77E |
Chapter_28-More_Level_Design_Learning\139. More Level Design Tips.mp4
[b74f99f4d73e3927]
|
123,549,634 |
BB7CE5F9 |
Chapter_28-More_Level_Design_Learning\140. No Commentary Work Demonstration.mp4
[7078ee52d554d1f2]
|
581,060,411 |
80B11480 |
Chapter_28-More_Level_Design_Learning\141. A Basic Explanation Of How To Add Sound To Enemy Attacks.mp4
[3917ea27ea7b434e]
|
48,785,705 |
8B7F1B86 |
Chapter_28-More_Level_Design_Learning\142. More Basic Level Design Tips.mp4
[44c2e73d72f6d4bf]
|
75,044,837 |
09DD2930 |
Chapter_29-Ranged_Enemy_Design_and_Animation\143. Setup For Preparing The Ranged Enemy For AI And Animation.mp4
[5058fd47ec498f4f]
|
77,600,526 |
5230F726 |
Chapter_29-Ranged_Enemy_Design_and_Animation\144. Rebalancing The Ranged Enemy To Be Fair And Fun.mp4
[de6eacd2eef6a930]
|
375,950,209 |
62C9A283 |
Chapter_29-Ranged_Enemy_Design_and_Animation\145. Setting Up The Ranged Enemy For More Interaction.mp4
[377480742d2c76ac]
|
74,910,410 |
FECF49C8 |
Chapter_29-Ranged_Enemy_Design_and_Animation\146. Thinking Through The Decision Making For Ranged Enemy AI.mp4
[f5c951daad961518]
|
673,454,671 |
BA2C64DD |
Chapter_29-Ranged_Enemy_Design_and_Animation\147. Adding Idle And Magic Ball Throw Animation To Ranged Enemy.mp4
[eeed1739c02a5480]
|
305,483,350 |
EF5B4BD3 |
Chapter_29-Ranged_Enemy_Design_and_Animation\148. Adding Sprite Animations To Ranged Enemy And Projectile.mp4
[4b94fcdbd3474876]
|
458,057,511 |
54B44AA6 |
Chapter_29-Ranged_Enemy_Design_and_Animation\149. Level Design Changes For Ranged Enemy Placement.mp4
[fbd0bdf8e4ad1ec6]
|
550,627,751 |
80A4C3DC |
Chapter_29-Ranged_Enemy_Design_and_Animation\150. Adding In A Basic Snow Effect.mp4
[89518fa073fbdc10]
|
336,511,844 |
1F93162D |
Chapter_30-More_Game_Development_Level_Design\151. Cutting Content And More Level Design Tips.mp4
[b0c09562fcb6f4b7]
|
386,303,404 |
9903FDEC |
Chapter_30-More_Game_Development_Level_Design\152. More Level Design And Enemy Placement.mp4
[382ca1fc07cbdbc0]
|
277,127,765 |
A908A2F2 |
Chapter_30-More_Game_Development_Level_Design\153. Final Touches Of Level Design Before The Boss Level.mp4
[bbc4064bb62f5674]
|
396,407,053 |
B522EC47 |
Chapter_31-Final_Boss\154. Preparations For Creating Final Boss AI.mp4
[315c3a80facfe1ab]
|
159,270,974 |
B31CEF4A |
Chapter_31-Final_Boss\155. Final Boss Part 1.mp4
[b3c2d462b99bbf44]
|
377,268,679 |
0187811F |
Chapter_31-Final_Boss\156. Final Boss Part 2.mp4
[b0e501bab44639e1]
|
90,722,843 |
C8737BD3 |
Chapter_31-Final_Boss\157. Final Boss Part 3.mp4
[fa88cddba4f515a6]
|
1,117,613,188 |
62A2950B |
Chapter_32-What_next_in_your_Game_Development_Journey\158. What To Do Moving Forward.mp4
[261eed9f443d3605]
|
35,448,870 |
E8B85511 |
Chapter_1-Course_Overview\1. Overview On What You Will Be Learning.mp4
[a3869afe2509c0c0]
|
20,290,335 |
D8A97862 |
Chapter_2-Planning_Phase\2. Introduction.mp4
[1294deb29fd6a4a]
|
54,647,411 |
6C7DDEF2 |
Chapter_2-Planning_Phase\3. Planning Overview.mp4
[869bdd26e41e0d04]
|
60,392,873 |
A4ED400B |
Chapter_2-Planning_Phase\4. Planning The Main Menu.mp4
[b1438f4a2a72da67]
|
73,965,354 |
20CD64B1 |
Chapter_2-Planning_Phase\5. Level Planning Part 1.mp4
[3d829406e07b0100]
|
70,973,740 |
AAFF2A15 |
Chapter_2-Planning_Phase\6. Level Planning Part 2.mp4
[735109b539e976f6]
|
160,076,839 |
6694FC28 |
Chapter_2-Planning_Phase\7. Planning Recap.mp4
[5336fc64e5749319]
|
7,155,671 |
6059504E |
Chapter_2-Planning_Phase\Extra_Files\Dev+Sprites.rar |
31,712 |
4E98757E |
Chapter_3-Making_a_Working_Player_and_Level\8. Create New Project.mp4
[3070b6b08d89a47f]
|
20,994,582 |
DFD47809 |
Chapter_3-Making_a_Working_Player_and_Level\9. Create A Developer Level.mp4
[ba724b433c8bc543]
|
65,766,859 |
2CE000E0 |
Chapter_4-Player_Inputs\10. Create A Player Blueprint.mp4
[bba002266ef68e56]
|
104,966,071 |
C8F18840 |
Chapter_4-Player_Inputs\11. Creating A Player Blueprint Part 2.mp4
[ca891a10ee1636b]
|
7,674,277 |
638A05A1 |
Chapter_4-Player_Inputs\12. Player Inputs Part 1.mp4
[7a90e972ba62bc47]
|
2,660,767 |
077F03AD |
Chapter_4-Player_Inputs\13. Player Inputs Part 2.mp4
[252b7f845bab82c5]
|
309,629,609 |
1C43BD00 |
Chapter_4-Player_Inputs\14. Player Inputs Part 3.mp4
[a1c3de4ca68b4102]
|
55,693,030 |
6E32C741 |
Chapter_4-Player_Inputs\15. Camera Changes And Character Movement Polish.mp4
[a4fcaf1504bb46f2]
|
172,874,159 |
4984316E |
Chapter_4-Player_Inputs\16. Creating Your First Platforms.mp4
[df4a63b4ec66e972]
|
113,880,053 |
9C3CDAD7 |
Chapter_5-Level_Triggers\17. Next Level Trigger Part 1.mp4
[8a1ac815b95253f1]
|
144,231,824 |
0447FD5F |
Chapter_5-Level_Triggers\18. Next Level Trigger Part 2.mp4
[f55ae0e9e0c3ef62]
|
64,961,242 |
1841BA34 |
Chapter_6-Moving_Platforms\19. Making A Moving Platform Part 1.mp4
[b676baef465135ba]
|
229,984,388 |
BC5ABA3D |
Chapter_6-Moving_Platforms\20. Making A Moving Platform Part 2.mp4
[7de129d64804c28]
|
143,569,954 |
9C4BACE9 |
Chapter_6-Moving_Platforms\21. Making A Moving Platform 3.mp4
[b8c8c91879b02a13]
|
370,028,190 |
823735EB |
Chapter_6-Moving_Platforms\22. Some Code Commenting.mp4
[e089151fab2e8c32]
|
20,211,702 |
9D782337 |
Chapter_7-Player_Health_and_Health_Bar\23. Creating Player Health.mp4
[d6fa0b65a68ee046]
|
78,781,406 |
ED396444 |
Chapter_7-Player_Health_and_Health_Bar\24. Creating A Simple Health Bar.mp4
[9d3852f699811a40]
|
37,221,340 |
70764DFF |
Chapter_7-Player_Health_and_Health_Bar\25. Adding A Health Bar To The Screen.mp4
[bf5cb8acfbdbb28c]
|
86,754,115 |
E32E55A4 |
Chapter_8-Game_over_Screen\26. Pre-Fixing Some Bugs.mp4
[116958e61c81b939]
|
51,116,902 |
4F26F632 |
Chapter_8-Game_over_Screen\27. Adding A Player Death System.mp4
[3d543ac9bb94aaa0]
|
67,029,075 |
700DB3B4 |
Chapter_8-Game_over_Screen\28. A Simple Game Over Screen.mp4
[ee7df3b4f07dfa0f]
|
75,498,556 |
714F2677 |
Chapter_8-Game_over_Screen\29. Adding A Transparent Background To Game Over Screen.mp4
[d6e1d45e3ca14f9e]
|
116,210,469 |
3FBBE91F |
Chapter_8-Game_over_Screen\30. Blueprint Commenting And Organizing Code Before Moving Forward.mp4
[f88fd1a1730cbfdd]
|
138,133,679 |
42034D14 |
Chapter_9-Game_Development_Multiple_Tutorials\31. Making The User Interface Controllable.mp4
[a50144c65f35f0a6]
|
24,629,109 |
4AC36DAB |
Chapter_9-Game_Development_Multiple_Tutorials\32. Death Menu Interface Finalization.mp4
[b31d416509d448db]
|
112,211,294 |
7725F2B7 |
Chapter_9-Game_Development_Multiple_Tutorials\33. Review Of The Work Done So Far And Looking Forward.mp4
[f1eefb07dacfa78e]
|
45,280,198 |
53D51E4C |
Chapter_9-Game_Development_Multiple_Tutorials\34. Simple Melee Enemy Player Detection And Movement.mp4
[3e9398c756fa02d]
|
116,730,064 |
F9A531AE |
Chapter_9-Game_Development_Multiple_Tutorials\35. Making The Enemy Do Area Damage To The Player.mp4
[1a6e0e838ac677f6]
|
252,272,620 |
410A62D4 |
Chapter_9-Game_Development_Multiple_Tutorials\36. Adding The Enemy To Our Developer Level.mp4
[fd24a1af53caaf9e]
|
6,221,632 |
89A51E57 |
Chapter_9-Game_Development_Multiple_Tutorials\37. Adding A Health To The Melee Enemy.mp4
[76e4cb67526ba122]
|
135,683,291 |
DD32FCB6 |
Chapter_9-Game_Development_Multiple_Tutorials\38. Adding An In Game Health Bar To The Melee Enemy.mp4
[4db36eb2c089e59a]
|
32,776,288 |
4A28DEC8 |
Chapter_9-Game_Development_Multiple_Tutorials\39. Creating A Spawning Player Sword Attack.mp4
[5078dc92747fe9d9]
|
314,908,132 |
45A5C34C |
Chapter_9-Game_Development_Multiple_Tutorials\40. De-spawning The Sword And Adding Damage.mp4
[35182cfa8d66d520]
|
160,475,546 |
6F5E6E3F |
Chapter_9-Game_Development_Multiple_Tutorials\41. Finding Mistakes In Blueprint Code And Testing For Fixes.mp4
[56dd7e87ed9be856]
|
26,836,166 |
05FCC139 |
Chapter_9-Game_Development_Multiple_Tutorials\42. Creating A Moveable Block.mp4
[f1ce120b2930f94]
|
191,500,497 |
9C55534C |
Chapter_9-Game_Development_Multiple_Tutorials\43. Level Design And Some Advice On Doing Good Game Development.mp4
[7834c563ac1cc7d]
|
140,821,862 |
477E61A8 |
Chapter_10-Ranged_Enemy_Design_Simple\44. Basic Setup For Ranged Enemy.mp4
[9b068eef66d37aaa]
|
157,970,887 |
A6AD527F |
Chapter_10-Ranged_Enemy_Design_Simple\45. Understanding Blueprint Child Classes.mp4
[86b07d1345616ed4]
|
183,762,569 |
3EA2A081 |
Chapter_10-Ranged_Enemy_Design_Simple\46. Make The Ranged Enemy Spawn Projectiles.mp4
[a561a0dc4a9661c3]
|
156,514,376 |
59758F3E |
Chapter_10-Ranged_Enemy_Design_Simple\47. Adding Damage To The Ranged Enemy Projectile.mp4
[1ee5fc84b6ff52d6]
|
31,036,220 |
751419E7 |
Chapter_10-Ranged_Enemy_Design_Simple\48. Polishing Enemy Projectile Movement And Player Hit Detection.mp4
[973d8ad0bd61ec17]
|
259,941,756 |
BCE0F5AA |
Chapter_10-Ranged_Enemy_Design_Simple\49. Navigation Changes And Adding A Floor That Kills The Player.mp4
[93063e7b6690dda4]
|
237,908,151 |
16A0C364 |
Chapter_11-Level_Design_and_Organization\50. Level Design And Development Organization Part 1.mp4
[24c276f23e20abd3]
|
223,363,158 |
C057ECE2 |
Chapter_11-Level_Design_and_Organization\51. Level Design And Organization Part 2.mp4
[71d2e6a93ec7fb0b]
|
419,967,903 |
304A153F |
Chapter_11-Level_Design_and_Organization\52. Level Design And Organization Part 3.mp4
[3ed96a40f764beb2]
|
125,785,187 |
777493B9 |
Chapter_11-Level_Design_and_Organization\53. Level Design And Organization Part 4.mp4
[40151b28edf52c91]
|
297,550,754 |
0E0DD337 |
Chapter_12-Boss_Enemy_Development_Build_Setup\54. Setting Up A Basic NPC.mp4
[99d9a8a036ca9f21]
|
328,642,122 |
FA241214 |
Chapter_12-Boss_Enemy_Development_Build_Setup\55. Initial Setup For The Final Boss.mp4
[6d6fd90d32f5918b]
|
107,109,519 |
5B3F5ABF |
Chapter_12-Boss_Enemy_Development_Build_Setup\56. Simple Boss Health And Movement Setup.mp4
[fc876d38250d43f3]
|
57,408,061 |
F8F03825 |
Chapter_12-Boss_Enemy_Development_Build_Setup\57. Boss Attacks And Boss Phases Setup.mp4
[c87e3b80b74d8ec6]
|
255,434,268 |
DBC7C7DF |
Chapter_13-User_Interface_Development\58. Pause Menu Part 1.mp4
[bc51bac1b60acebd]
|
215,055,585 |
B351E5C4 |
Chapter_13-User_Interface_Development\59. Pause Menu Part 2.mp4
[348d084609a7f682]
|
111,090,031 |
97DF7B51 |
Chapter_13-User_Interface_Development\60. Main Menu Setup.mp4
[8fecdac81504559]
|
93,145,832 |
36A13E65 |
Chapter_13-User_Interface_Development\61. Positioning The Main Menu In Game.mp4
[4194443aa6ac39e8]
|
118,875,802 |
62B1B704 |
Chapter_13-User_Interface_Development\62. Main Menu Code.mp4
[2ca7a0126472cac5]
|
97,613,485 |
79072DAF |
Chapter_13-User_Interface_Development\63. Activating Different Main Menu Panels.mp4
[b74e23f12d4a2081]
|
221,984,836 |
389C983B |
Chapter_13-User_Interface_Development\64. Setting Up A Level Selection Menu.mp4
[9866ea0f5a8d69ac]
|
268,982,953 |
76C5755A |
Chapter_13-User_Interface_Development\65. Adding A Volume Slider To The Main Menu.mp4
[bee98921d76a30d6]
|
214,110,488 |
2C9B7858 |
Chapter_13-User_Interface_Development\66. Adding Resolution Changing To Our Options Menu.mp4
[f90f0844ac86636c]
|
106,475,917 |
C5FCF63B |
Chapter_13-User_Interface_Development\67. FullScreen, Borderless Windowed and Windowed Options in the Settings.mp4
[13b5a227f3f6758c]
|
142,502,766 |
18AE0035 |
Chapter_14-Packaging_a_Game_for_Play\68. Packaging Your Game Part 1.mp4
[b55cdd2112ac0267]
|
50,898,848 |
E72BDFC5 |
Chapter_14-Packaging_a_Game_for_Play\69. Packaging Your Game Part 2.mp4
[27da4eedd97a3853]
|
14,385,797 |
9D913F56 |
Chapter_14-Packaging_a_Game_for_Play\70. Packaging Your Game Part 3.mp4
[2226465ca943752]
|
8,021,906 |
A1152EE9 |
Chapter_14-Packaging_a_Game_for_Play\71. Packaging Your Game Part 4.mp4
[4c72d9ccfb743170]
|
5,037,141 |
7FDC7069 |
Chapter_14-Packaging_a_Game_for_Play\72. Packaging Your Game Part 5.mp4
[a03f9835fc56b0ca]
|
19,062,900 |
6006870B |
Chapter_14-Packaging_a_Game_for_Play\73. Packaging Your Game Part 6.mp4
[e915f55c4e477cc3]
|
8,064,394 |
8BD0E5F6 |
Chapter_15-Testing_your_Developer_Build\74. Testing Your Game Build.mp4
[dac2f10ed412063e]
|
108,702,624 |
9F68097F |
Chapter_16-Mega_Code_Review_Process\75. Mega Code Review And Organistation Part 1.mp4
[f48d41597145892f]
|
801,901,653 |
AB874361 |
Chapter_16-Mega_Code_Review_Process\76. Mega Code Review And Organisation Part 2.mp4
[ec5e0093d717f700]
|
259,540,886 |
5258B64C |
Chapter_16-Mega_Code_Review_Process\77. Mega Code Review And Organization part 3.mp4
[395260a8514a807]
|
169,270,141 |
5A0A7EEC |
Chapter_17-Entering_Phase_2_of_Development\78. Starting The Second Phase Of Development.mp4
[d3895fa553690705]
|
30,221,047 |
E7311E58 |
Chapter_18-User_Interface_Development\79. Adding Thematic Music To The Main Menu.mp4
[42f9f9b6c8ef6293]
|
77,008,977 |
33C55995 |
Chapter_18-User_Interface_Development\80. User Interface Changes Preparation.mp4
[a05ecd53026ff6a4]
|
9,416,461 |
98454A73 |
Chapter_18-User_Interface_Development\81. User Interface Changes Part 1.mp4
[252d22d39a171403]
|
58,053,828 |
9078EF90 |
Chapter_18-User_Interface_Development\82. User Interface Changes Part 2.mp4
[ec4a7ae9b995a7db]
|
7,892,266 |
A569070C |
Chapter_18-User_Interface_Development\83. User Interface Changes Part 3.mp4
[cc67f512d22ccdf0]
|
44,352,028 |
B5F88F5D |
Chapter_18-User_Interface_Development\84. User Interface Changes Part 4.mp4
[90bc951648075d2e]
|
83,819,785 |
0AF0E826 |
Chapter_18-User_Interface_Development\85. User Interface Changes Part 5.mp4
[e40a9f0e5475736c]
|
84,157,549 |
59678566 |
Chapter_18-User_Interface_Development\86. User Interface Changes Part 6.mp4
[c665e82a8381b056]
|
190,269,098 |
C61C3917 |
Chapter_18-User_Interface_Development\87. User Interface Changes Part 7.mp4
[a6363af2fe158b88]
|
58,389,282 |
8D97C22F |
Chapter_18-User_Interface_Development\88. User Interface Changes Part 8.mp4
[b3e3279292a82366]
|
268,234,644 |
EEFB9562 |
Chapter_18-User_Interface_Development\89. User Interface Changes Part 9.mp4
[d61f053d062eee95]
|
129,027,970 |
A817C277 |
Chapter_18-User_Interface_Development\90. Changing your game EXE icon.mp4
[42325900f5a67225]
|
20,773,891 |
C6253976 |
Chapter_19-Save_Systems\91. Creating A Save System Part 1.mp4
[fabd9b067dffa3ca]
|
336,987,660 |
2E51E817 |
Chapter_19-Save_Systems\92. Creating A Save System Part 2.mp4
[29dc0670b0672e19]
|
267,842,125 |
5D450964 |
Chapter_19-Save_Systems\93. Adding A Continue Button.mp4
[cfca5f6bedf1e7d]
|
270,247,901 |
DCB64E15 |
Chapter_19-Save_Systems\94. Level Selection Based Off Game Save.mp4
[13899efbb7b85b2f]
|
299,614,223 |
1A91660E |
Chapter_19-Save_Systems\95. Don't Crunch And Rest When You Need To.mp4
[6a0fd68f601e14da]
|
149,738,473 |
92F08D3B |
Chapter_20-Intro_Movies_for_Game_Developers\96. Creating An Intro Movie Part 1.mp4
[c3a137aaf85e5b04]
|
88,261,297 |
22FB8F08 |
Chapter_20-Intro_Movies_for_Game_Developers\97. Creating An Intro Movie Part 2.mp4
[21a3fc64ed160e10]
|
52,556,396 |
4D3E2101 |
Chapter_21-3D_asset_implementation\100. Adding 3D Environments To The Main Menu Part 2.mp4
[59bedb2f5f363741]
|
143,839,222 |
8138DDA0 |
Chapter_21-3D_asset_implementation\101. Adding 3D environments to the First Level.mp4
[818c6f8bfd52dfef]
|
414,840,603 |
D2C84FEA |
Chapter_21-3D_asset_implementation\102. Adjusting Collision Around 3D assets.mp4
[8c3b706d889aafdf]
|
56,811,758 |
CC0E58E8 |
Chapter_21-3D_asset_implementation\98. Importing Environment Assets.mp4
[193923da2743c097]
|
112,673,625 |
729CD64A |
Chapter_21-3D_asset_implementation\99. Adding 3D Environment To The Main Menu Part 1.mp4
[85d6e70cc532efae]
|
12,478,395 |
E6FA01DC |
Chapter_22-Player_Animations_using_PaperZD_sprite_management\103. Adding An Idle Animation To The Player.mp4
[2d747172688003f2]
|
265,318,928 |
583E4CA3 |
Chapter_22-Player_Animations_using_PaperZD_sprite_management\104. Setting Sprite Direction.mp4
[74b766817050a45c]
|
105,560,466 |
E9AB0195 |
Chapter_22-Player_Animations_using_PaperZD_sprite_management\105. Adding A Running Animation.mp4
[8a81a02b355b59d0]
|
122,637,498 |
69CC8286 |
Chapter_22-Player_Animations_using_PaperZD_sprite_management\106. Rebuilding Lighting Before Moving On.mp4
[4a4b207375a7b143]
|
4,723,687 |
864B5A80 |
Chapter_22-Player_Animations_using_PaperZD_sprite_management\107. Adding Footstep Sounds To The Player.mp4
[bea0333e0f393b4f]
|
138,627,811 |
EF0E229C |
Chapter_22-Player_Animations_using_PaperZD_sprite_management\108. Adding In Ambient Ocean Sound.mp4
[ca81b98fcecc88e3]
|
79,298,421 |
FCC0CC67 |
Chapter_22-Player_Animations_using_PaperZD_sprite_management\109. Using A Better Sprite Material.mp4
[9dd551e9e7cd4862]
|
54,951,299 |
37E72E92 |
Chapter_22-Player_Animations_using_PaperZD_sprite_management\110. Adjusting The Jump Animation.mp4
[7a18d329a3bd8f05]
|
85,696,908 |
87E11DDD |
Chapter_22-Player_Animations_using_PaperZD_sprite_management\111. Adding A Jump Animation To The Player.mp4
[6e2cf5544e4e891f]
|
21,314,936 |
4C390C3E |
Chapter_22-Player_Animations_using_PaperZD_sprite_management\112. Unreal Engine Logic Bug Fixing.mp4
[dc94a8052767e4cc]
|
95,399,059 |
B6F98BC3 |
Chapter_22-Player_Animations_using_PaperZD_sprite_management\113. Setting Up Good Logic For Player Animations.mp4
[668d17b1da2607d3]
|
242,385,043 |
D414D02D |
Chapter_23-VFX_with_Niagara_Portal_Animation\114. Creating A Portal Effect For Our Level Transitions.mp4
[bb520e6e69169840]
|
488,489,898 |
B8089513 |
Chapter_23-VFX_with_Niagara_Portal_Animation\115. Adding A Portal Sound To Our Portal.mp4
[369164e6ae465cfd]
|
122,471,459 |
2A17BBAD |
Chapter_2-Planning_Phase\Extra_Files |
0 |
00000000 |
Chapter_24-Level_Redesign_using_3D_Assets |
0 |
00000000 |
Chapter_25-Lessons_on_LLighting |
0 |
00000000 |
Chapter_26-Player_Character_Sword_Attack |
0 |
00000000 |
Chapter_27-Melee_Enemy_improvement_with_Animations_AI_and_Sound |
0 |
00000000 |
Chapter_28-More_Level_Design_Learning |
0 |
00000000 |
Chapter_29-Ranged_Enemy_Design_and_Animation |
0 |
00000000 |
Chapter_30-More_Game_Development_Level_Design |
0 |
00000000 |
Chapter_31-Final_Boss |
0 |
00000000 |
Chapter_32-What_next_in_your_Game_Development_Journey |
0 |
00000000 |
Chapter_1-Course_Overview |
0 |
00000000 |
Chapter_2-Planning_Phase |
0 |
00000000 |
Chapter_3-Making_a_Working_Player_and_Level |
0 |
00000000 |
Chapter_4-Player_Inputs |
0 |
00000000 |
Chapter_5-Level_Triggers |
0 |
00000000 |
Chapter_6-Moving_Platforms |
0 |
00000000 |
Chapter_7-Player_Health_and_Health_Bar |
0 |
00000000 |
Chapter_8-Game_over_Screen |
0 |
00000000 |
Chapter_9-Game_Development_Multiple_Tutorials |
0 |
00000000 |
Chapter_10-Ranged_Enemy_Design_Simple |
0 |
00000000 |
Chapter_11-Level_Design_and_Organization |
0 |
00000000 |
Chapter_12-Boss_Enemy_Development_Build_Setup |
0 |
00000000 |
Chapter_13-User_Interface_Development |
0 |
00000000 |
Chapter_14-Packaging_a_Game_for_Play |
0 |
00000000 |
Chapter_15-Testing_your_Developer_Build |
0 |
00000000 |
Chapter_16-Mega_Code_Review_Process |
0 |
00000000 |
Chapter_17-Entering_Phase_2_of_Development |
0 |
00000000 |
Chapter_18-User_Interface_Development |
0 |
00000000 |
Chapter_19-Save_Systems |
0 |
00000000 |
Chapter_20-Intro_Movies_for_Game_Developers |
0 |
00000000 |
Chapter_21-3D_asset_implementation |
0 |
00000000 |
Chapter_22-Player_Animations_using_PaperZD_sprite_management |
0 |
00000000 |
Chapter_23-VFX_with_Niagara_Portal_Animation |
0 |
00000000 |
|
Total size: |
26,294,338,758 |
|
|