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Archived
files |
1. Introduction\1. Welcome to the course!.mp4
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1. Introduction\1. Welcome to the course!.srt |
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1. Introduction\2. What should you know before starting the course.mp4
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1. Introduction\2. What should you know before starting the course.srt |
1,266 |
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1. Introduction\3. Don't hesitate to ask!.mp4
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1. Introduction\3. Don't hesitate to ask!.srt |
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1. Introduction\4. How to use the repository.mp4
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18,482,062 |
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1. Introduction\4. How to use the repository.srt |
2,140 |
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1. Introduction\4.1 GitHub Repository.html |
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2. Position\1. Intro.mp4
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9,787,295 |
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2. Position\1. Intro.srt |
806 |
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2. Position\10. Moving in a 2D Side-scroller - Set object velocity.mp4
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40,463,361 |
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2. Position\10. Moving in a 2D Side-scroller - Set object velocity.srt |
5,778 |
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2. Position\11. Jumping in a 2D Side-scroller - velocity vector addition.mp4
[faeeebd6c7458a32]
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2. Position\11. Jumping in a 2D Side-scroller - velocity vector addition.srt |
2,337 |
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2. Position\12. Moving a platform - Mathf.PingPong and Mathf.Repeat.mp4
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2. Position\12. Moving a platform - Mathf.PingPong and Mathf.Repeat.srt |
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2. Position\13. Moving a platform using the animation.mp4
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2. Position\13. Moving a platform using the animation.srt |
2,191 |
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2. Position\14. Moving a player on a platform - transform.parent, transform.DetachChildren.mp4
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2. Position\14. Moving a player on a platform - transform.parent, transform.DetachChildren.srt |
4,596 |
36ADDB83 |
2. Position\15. Calculating explosive damage based on the distance - subtracting vectors.mp4
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62,364,985 |
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2. Position\15. Calculating explosive damage based on the distance - subtracting vectors.srt |
7,958 |
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2. Position\16. Creating a radar system - localPosition, TransformPoint.mp4
[346e38e4f9c17eb]
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76,951,285 |
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2. Position\16. Creating a radar system - localPosition, TransformPoint.srt |
8,820 |
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2. Position\17. Force a monster to look away - vector dot product.mp4
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2. Position\17. Force a monster to look away - vector dot product.srt |
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2. Position\18. Should a monster turn left or right - vector cross product.mp4
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2. Position\18. Should a monster turn left or right - vector cross product.srt |
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2. Position\19. Position.html |
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2. Position\2. Teleportation and Respawn - instant movement to the target.mp4
[b46e1a36d796a862]
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2. Position\2. Teleportation and Respawn - instant movement to the target.srt |
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2. Position\3. Conveyor line - constant movement in one direction with vector addition.mp4
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2. Position\3. Conveyor line - constant movement in one direction with vector addition.srt |
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2. Position\4. Visualizing the direction by using the Debug.DrawLine.mp4
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24,866,768 |
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2. Position\4. Visualizing the direction by using the Debug.DrawLine.srt |
3,375 |
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2. Position\5. Slowing down the conveyor - multiplying a vector by a scalar and Time.deltaTime.mp4
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2. Position\5. Slowing down the conveyor - multiplying a vector by a scalar and Time.deltaTime.srt |
3,358 |
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2. Position\6. Moving poker cards - Vector3.MoveTowards.mp4
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2. Position\6. Moving poker cards - Vector3.MoveTowards.srt |
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2. Position\7. Delivering all cards simultaneously - Vector3.Lerp method.mp4
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2. Position\7. Delivering all cards simultaneously - Vector3.Lerp method.srt |
6,441 |
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2. Position\8. 2D Player Controller - reading the player’s input.mp4
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2. Position\8. 2D Player Controller - reading the player’s input.srt |
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2. Position\9. Fixing straferunning - normalizing a vector.mp4
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2. Position\9. Fixing straferunning - normalizing a vector.srt |
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3. Rotation\1. Intro.mp4
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3. Rotation\1. Intro.srt |
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3. Rotation\10. Aiming a 3D turret - Quaternion.LookRotation and Quaternion.RotateTowards.mp4
[537b1287ddab8e1b]
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3. Rotation\10. Aiming a 3D turret - Quaternion.LookRotation and Quaternion.RotateTowards.srt |
2,340 |
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3. Rotation\11. Rotating a turret in 2D - Quaternion.FromToRotation.mp4
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3. Rotation\11. Rotating a turret in 2D - Quaternion.FromToRotation.srt |
4,670 |
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3. Rotation\12. Modern 2D controller - Input.mousePosition and Input.touch.mp4
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44,864,613 |
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3. Rotation\12. Modern 2D controller - Input.mousePosition and Input.touch.srt |
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3. Rotation\13. Shooting a bullet - let’s recap everything!.mp4
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3. Rotation\13. Shooting a bullet - let’s recap everything!.srt |
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3. Rotation\14. Moving a Sun - Lerp, Slerp and SlerpUnclamped.mp4
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3. Rotation\14. Moving a Sun - Lerp, Slerp and SlerpUnclamped.srt |
2,185 |
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3. Rotation\15. Creating your own quaternion - always Normalize the quaternion!.mp4
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10,051,483 |
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3. Rotation\15. Creating your own quaternion - always Normalize the quaternion!.srt |
1,804 |
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3. Rotation\16. Stand still to rotate a key - Quaternion.Inverse.mp4
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3. Rotation\16. Stand still to rotate a key - Quaternion.Inverse.srt |
3,153 |
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3. Rotation\17. Lockpicking a safe - Quaternion.Dot and Quaternion.Angle.mp4
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3. Rotation\17. Lockpicking a safe - Quaternion.Dot and Quaternion.Angle.srt |
6,258 |
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3. Rotation\17.1 The Unity forum with the Rotation Count script.html |
128 |
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3. Rotation\18. Rotation.html |
185 |
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3. Rotation\2. Rotating the 2D player controller by a certain angle - Transform.Rotate.mp4
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3. Rotation\2. Rotating the 2D player controller by a certain angle - Transform.Rotate.srt |
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3. Rotation\3. 3D Character Controller - Transform.EulerAngles.mp4
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3. Rotation\3. 3D Character Controller - Transform.EulerAngles.srt |
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3. Rotation\4. Creating a camera that tracks the player's movement - transform.LookAt.mp4
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3. Rotation\4. Creating a camera that tracks the player's movement - transform.LookAt.srt |
1,764 |
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3. Rotation\5. Creating a moving star circle array - Transform.RotateAround.mp4
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3. Rotation\5. Creating a moving star circle array - Transform.RotateAround.srt |
5,198 |
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3. Rotation\6. Quaternion basics, rotation around a single axis. Quaternion.Euler.mp4
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3. Rotation\6. Quaternion basics, rotation around a single axis. Quaternion.Euler.srt |
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3. Rotation\7. Rotating around 2 axes..mp4
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3. Rotation\7. Rotating around 2 axes..srt |
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3. Rotation\8. 3D Spaceship - Quaternion.AngleAxis.mp4
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3. Rotation\8. 3D Spaceship - Quaternion.AngleAxis.srt |
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3. Rotation\9. 3D Character Controller using Quaternions - transform.TransformDirection.mp4
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3. Rotation\9. 3D Character Controller using Quaternions - transform.TransformDirection.srt |
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4. Scale\1. Intro.mp4
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4. Scale\1. Intro.srt |
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4. Scale\2. Make Alice grow or shrink - Scaling basics.mp4
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4. Scale\2. Make Alice grow or shrink - Scaling basics.srt |
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4. Scale\3. Moving shrinked Alice - scale-dependent methods.mp4
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4. Scale\3. Moving shrinked Alice - scale-dependent methods.srt |
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4. Scale\4. Switching 2D player direction - Scale or rotate.mp4
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4. Scale\4. Switching 2D player direction - Scale or rotate.srt |
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4. Scale\5. Making a platform bigger - Scaling the parent object.mp4
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4. Scale\5. Making a platform bigger - Scaling the parent object.srt |
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4. Scale\6. Slo-mo and Pause menu - Time.timeScale.mp4
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4. Scale\6. Slo-mo and Pause menu - Time.timeScale.srt |
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4. Scale\7. Scale.html |
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5. Outro\1. Outro.mp4
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5. Outro\1. Outro.srt |
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5. Outro\2. BONUS LECTURE.mp4
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5. Outro\2. BONUS LECTURE.srt |
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1. Introduction |
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2. Position |
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3. Rotation |
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4. Scale |
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5. Outro |
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